[1.11.12a] crash on ending turn
Posted: Mon Oct 17, 2022 2:09 pm
Code: Select all
Unhandled Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.CombatClass.Init (WindowsApplication1.Coordinate Target, System.Int32 Type, WindowsApplication1.UnitList Units, System.Int32 attacktype, System.Boolean tDontUseSfx, System.Boolean tallowHistoryOwnRegime) [0x012e6] in <a4c6fe59b4264ded8b42527083fc0b23>:0
at WindowsApplication1.ProcessingClass.LIS_AddAirBridges (System.Boolean preview) [0x01081] in <a4c6fe59b4264ded8b42527083fc0b23>:0
at WindowsApplication1.ProcessingClass.LIS_SetNetwork (System.Boolean isCalibrationCall, System.Boolean isPreview, System.Int32 onlyForAssetID) [0x08c43] in <a4c6fe59b4264ded8b42527083fc0b23>:0
at WindowsApplication1.GameLoopClass2.handleTimer () [0x01211] in <a4c6fe59b4264ded8b42527083fc0b23>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.CombatClass.Init (WindowsApplication1.Coordinate Target, System.Int32 Type, WindowsApplication1.UnitList Units, System.Int32 attacktype, System.Boolean tDontUseSfx, System.Boolean tallowHistoryOwnRegime) [0x012e6] in <a4c6fe59b4264ded8b42527083fc0b23>:0
at WindowsApplication1.ProcessingClass.LIS_AddAirBridges (System.Boolean preview) [0x01081] in <a4c6fe59b4264ded8b42527083fc0b23>:0
at WindowsApplication1.ProcessingClass.LIS_SetNetwork (System.Boolean isCalibrationCall, System.Boolean isPreview, System.Int32 onlyForAssetID) [0x08c43] in <a4c6fe59b4264ded8b42527083fc0b23>:0
at WindowsApplication1.GameLoopClass2.handleTimer () [0x01211] in <a4c6fe59b4264ded8b42527083fc0b23>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <4e6a3508a21d4f62a1c373d10cb58ef2>:0