Late game and large galaxies
Posted: Fri Oct 21, 2022 10:31 pm
Playing again a large 1500 stars with max empires game, went up to some 60 colonies in a slow 15+ hours game but not really enjoying much of it.
I noticed after the last update fleet behavior is much better, freighters are no longer bugging out and idling in space forever and generally fleets being much more responsive and organized so I had lots of fun up to a point.
Interface feels like it's mostly getting in your way but not really doing much to help.
The biggest drawback is colony development. When you're up to 60 so colonies, what you care most is terraforming them and population policies.
I can't fathom why there is no separate menu in it's own to deal with colony policies and construction on a general level instead of having to continuously check them one by one again and again in a very clunky huge and annoying menu.
Since colony revenue is severely handicapped by the wrong species colonizing it , there should be a general menu where you can select say type of planet and only allow species with suitability above x or resettle all others or anything in one chunk that is available for future colonies too. This should be available for buildings too. You should be able to select-all your planets and order x building at once for all of them.
The construction tab is more like a placeholder so far, you either set all of it on automatic and bankrupt yourself or turn it off completely otherwise you'll get spammed every second to build military barracks and academies on backwater worlds forever. Same with troop recruitment, it's a disaster.
The second biggest drawback is the ship designer. Either I am missing something but apparently you can only have one type of design for each ship tier active since even if you go out of your way to make 3 separate cruiser designs and build a mix of them, retrofit will simply use the "active design" and replace everything back unless you manually upgrade each of your ships. Also there's no means to control the flow of your upgrade path. You make some beam frigates then decide to research missiles then you get some random new engine upgrade. You'll hit retrofit if it's not already on automated. All your ships will be retrofitted with missiles because the game sees it as a more powerful weapon even though you want beams. This is preposterous.
Anyway , have a good one!
I noticed after the last update fleet behavior is much better, freighters are no longer bugging out and idling in space forever and generally fleets being much more responsive and organized so I had lots of fun up to a point.
Interface feels like it's mostly getting in your way but not really doing much to help.
The biggest drawback is colony development. When you're up to 60 so colonies, what you care most is terraforming them and population policies.
I can't fathom why there is no separate menu in it's own to deal with colony policies and construction on a general level instead of having to continuously check them one by one again and again in a very clunky huge and annoying menu.
Since colony revenue is severely handicapped by the wrong species colonizing it , there should be a general menu where you can select say type of planet and only allow species with suitability above x or resettle all others or anything in one chunk that is available for future colonies too. This should be available for buildings too. You should be able to select-all your planets and order x building at once for all of them.
The construction tab is more like a placeholder so far, you either set all of it on automatic and bankrupt yourself or turn it off completely otherwise you'll get spammed every second to build military barracks and academies on backwater worlds forever. Same with troop recruitment, it's a disaster.
The second biggest drawback is the ship designer. Either I am missing something but apparently you can only have one type of design for each ship tier active since even if you go out of your way to make 3 separate cruiser designs and build a mix of them, retrofit will simply use the "active design" and replace everything back unless you manually upgrade each of your ships. Also there's no means to control the flow of your upgrade path. You make some beam frigates then decide to research missiles then you get some random new engine upgrade. You'll hit retrofit if it's not already on automated. All your ships will be retrofitted with missiles because the game sees it as a more powerful weapon even though you want beams. This is preposterous.
Anyway , have a good one!