A2A Combat thoughts
Posted: Sun Oct 23, 2022 6:42 pm
With recent updates and upgrades to the game A2A combat has changed a lot - and I like it.
Although I've been playing around a bit for the last few months, I haven't really had the chance to test things out much. Until today. I sent 4x Mirage F.1C-200s into the lions den, trying to lure out a couple MiG-23MLDs out from under their SAM protection. Six months ago this would have been a one-sided fight, not today. OK I got jumped by a 4-some of MiG-21 but these were flown by Cadet grade pilots, so I thought - no issue. My pilots are Veterans, the Floggers are flown by Regular, the sky is mine. I figured I'd just prance in from two directions, let one pair handle the Fishbeds while the other danced with the Floggers. But wow - what a fight. I ended up bagging one singular MiG-21 and screamed home low on gas and missiles - I had adjusted WRA, but not too tightly as R.530 vs Alamo is not a good match so I wanted to keep range. A SAM trap saved me and the two Floggers ate some SMs but the A2A fight was impressive.
From a player perspective this is more entertaining I think, but from a designer's perspective it makes things better by a long shot. Designers no longer have to stack the decks against the player just to give them a challenge. What it probably means is adjusting a lot of older scenarios over time but overall I think the air fight has become more realistic and far less bloody.
Just throwing this out there to see if others feel the same, or different?
B
Although I've been playing around a bit for the last few months, I haven't really had the chance to test things out much. Until today. I sent 4x Mirage F.1C-200s into the lions den, trying to lure out a couple MiG-23MLDs out from under their SAM protection. Six months ago this would have been a one-sided fight, not today. OK I got jumped by a 4-some of MiG-21 but these were flown by Cadet grade pilots, so I thought - no issue. My pilots are Veterans, the Floggers are flown by Regular, the sky is mine. I figured I'd just prance in from two directions, let one pair handle the Fishbeds while the other danced with the Floggers. But wow - what a fight. I ended up bagging one singular MiG-21 and screamed home low on gas and missiles - I had adjusted WRA, but not too tightly as R.530 vs Alamo is not a good match so I wanted to keep range. A SAM trap saved me and the two Floggers ate some SMs but the A2A fight was impressive.
From a player perspective this is more entertaining I think, but from a designer's perspective it makes things better by a long shot. Designers no longer have to stack the decks against the player just to give them a challenge. What it probably means is adjusting a lot of older scenarios over time but overall I think the air fight has become more realistic and far less bloody.
Just throwing this out there to see if others feel the same, or different?
B