Saving ACW
Posted: Mon Oct 24, 2022 3:49 pm
The 1861 Blue & Gray campaign, the scenario most people play, has developed into a boring sitzkrieg in which the Union is overwhelmingly favored to win. This is coming from someone who really likes ACW. The game provides wonderful gameplay and creative innovations. Like cavalry sweeps. Wow, what a great idea. And an exciting research tree. And a beautiful map. And I could go on.
The developers provided a really cool, fun game. However, interest in the game is quickly waning. I noticed that the multiplayer section of the game currently provides only two challenges. That's down from over twenty just a few months ago. And activity in the ACW forum has also dropped considerably in the past couple months.
I think the Blue & Gray campaign has got to be fixed and soon. Here's my ideas.
Union
The Union must have more incentive to attack earlier in the game. Right now, the Union's best strategy is to sit back until the end of 1862, peck at the coast to keep the Europeans out of the war, build six to eight corps, then attack with overwhelming force. In real life, with that strategy, the Union would have lost the war. Starting in 1861, Lincoln was beset from all sides with demands to end the rebellion, now. The victories at Fort Henry and Fort Donelson were a godsend to his administration.
I think the Union must win victories by mid 1862 or be penalized by the game. Battle victories can be tough to measure in ACW, so perhaps victories can be measured with land and forts. For example, the Union must capture 40 FS worth of CSA towns/cities/forts by June 1862 or be penalized 300 FS a turn. 40 FS would add up to about 6 towns (5 FS per town) and a couple forts. The Union could decide how to accomplish the captures, coastal invasions or attacks in the west or east. But the captures would have to be CSA towns not recaptured Missouri or Kentucky locations.
Then Union would have to meet another hurdle at the end of 1862 and perhaps another at mid 1863.
South
The South incurs a huge penalty for crossing the Potomac by providing the Union with a bunch of free units. Did that really happen? Did the North really get free units when Lee crossed the Potomac in 1862?
Anyway, the result of the penalty is that the South advances to the Potomac and stops. And the game settles into boring sitzkrieg. Besides Washington, the South has no incentive to cross the Potomac. Why should the South provide the North with free units in exchange for a couple 5 point towns?
In real life, Lee's crossing of the Potomac in 1862 and 1863 was huge. Panic gripped the North. Headlines screamed that the North was losing the war. I'm sure Union fighting spirit suffered.
First, the North should not receive free units when the South crosses the Potomac. Second, the South should be rewarded for invading the North. Hagerstown and Gettysburg should be FS objectives worth 25 to 50 points. Doing so would open Virginia and Maryland to some major exciting battles and be a lot more historically accurate.
By making these changes the game would become a lot more active in early 1862 and maybe even in 1861 as the South crosses the Potomac in force and the North is pushed into risky invasions of the South.
The developers provided a really cool, fun game. However, interest in the game is quickly waning. I noticed that the multiplayer section of the game currently provides only two challenges. That's down from over twenty just a few months ago. And activity in the ACW forum has also dropped considerably in the past couple months.
I think the Blue & Gray campaign has got to be fixed and soon. Here's my ideas.
Union
The Union must have more incentive to attack earlier in the game. Right now, the Union's best strategy is to sit back until the end of 1862, peck at the coast to keep the Europeans out of the war, build six to eight corps, then attack with overwhelming force. In real life, with that strategy, the Union would have lost the war. Starting in 1861, Lincoln was beset from all sides with demands to end the rebellion, now. The victories at Fort Henry and Fort Donelson were a godsend to his administration.
I think the Union must win victories by mid 1862 or be penalized by the game. Battle victories can be tough to measure in ACW, so perhaps victories can be measured with land and forts. For example, the Union must capture 40 FS worth of CSA towns/cities/forts by June 1862 or be penalized 300 FS a turn. 40 FS would add up to about 6 towns (5 FS per town) and a couple forts. The Union could decide how to accomplish the captures, coastal invasions or attacks in the west or east. But the captures would have to be CSA towns not recaptured Missouri or Kentucky locations.
Then Union would have to meet another hurdle at the end of 1862 and perhaps another at mid 1863.
South
The South incurs a huge penalty for crossing the Potomac by providing the Union with a bunch of free units. Did that really happen? Did the North really get free units when Lee crossed the Potomac in 1862?
Anyway, the result of the penalty is that the South advances to the Potomac and stops. And the game settles into boring sitzkrieg. Besides Washington, the South has no incentive to cross the Potomac. Why should the South provide the North with free units in exchange for a couple 5 point towns?
In real life, Lee's crossing of the Potomac in 1862 and 1863 was huge. Panic gripped the North. Headlines screamed that the North was losing the war. I'm sure Union fighting spirit suffered.
First, the North should not receive free units when the South crosses the Potomac. Second, the South should be rewarded for invading the North. Hagerstown and Gettysburg should be FS objectives worth 25 to 50 points. Doing so would open Virginia and Maryland to some major exciting battles and be a lot more historically accurate.
By making these changes the game would become a lot more active in early 1862 and maybe even in 1861 as the South crosses the Potomac in force and the North is pushed into risky invasions of the South.