Contact Delay
Posted: Tue Oct 25, 2022 3:06 pm
I'm trying to make an echelon'd system where there is a delay to simulate propagation of information. For example a front line radar detects a contact and it takes a short delay before it is relayed to a SAM site or CAP. The end goal is to simulate a disrupted flow of information so if the player knocks out a command bunker or some such the delay time is increased.
I've tried changing the posture of the Command Level side but then all of the contacts are lost immediately down the chain. I can query contacts from a side but I can't "transplant" them onto another side.
Anyone have any thoughts on how to best make this function?
I've tried changing the posture of the Command Level side but then all of the contacts are lost immediately down the chain. I can query contacts from a side but I can't "transplant" them onto another side.
Anyone have any thoughts on how to best make this function?