Weighing the private economy
Posted: Fri Oct 28, 2022 9:45 pm
One of the main problems with the AI is that the management of private economy is lackluster. I went through a challenge of building only necessary public building to make use of the Commerce profile and found that investing a percentage of trade profits into help boost the private economy. One problem here is while the private economy will always builds what it needs, it gets stuck on farm communities for food and cash when there's hundreds of miles of ruins that can be plundered to buy food yet there's no option to have the PE build scavenger communities or its weight down very low on demand. Its just a stark contrasts to having the AI have only one low industry while i get three level 3 private industry and enough population to staff dome farms due to luxuries and run them over with medium tanks by turn 50.