Air forces engines rebalance
Posted: Sat Oct 29, 2022 9:59 pm
TLDR: Jet, turbo jet and VTOL engines aren't worth using at all since instead of being an upgrade, their stats are a downgrade overall, and having thopthers doesn't help in the mix.
While I believe than air forces could get some work (mostly with the model design screen), I think than the biggest issue its than Thopthers have the supremacy and several engine types are simply not worth using at all, so I'll first show pictures and proof of why they're bad and then some suggestions to fix it or make it more balanced.
As you can see, most "upgrades" are pretty straightforward and "reasonable", and they come with their own trade offs, I'll list some examples:
* When upgrading from propeller to turboprop, you get slightly more engine power, but you get a lot more engine efficiency (thus making the fuel last longer and extending the range) and you stay at the same weight. THis is a great upgrade and comes only as a rare metal costs (instead of metal, which its very much needed for early-mid game)
* When upgrading from turboprop to jet you increase by a lot the engine power, but the engine efficiency drops off (I think this is good since it portraits the first gen jets) while the weight increases by several magnitudes of order (I think its too steep, it simply lowers your power/weight ratio too much severely reducing the range and speed). Thus you will be better sticking to turboprop, why would you increase the IP costs (while also adding machinery parts) if the overall stats are worse?
* When upgrading from jet to turbojet you double the engine power while also improving the engine efficiency, weight stays the same so you drastically increase the power/weight ratio increasing the range and speed by significant amounts. However, its engine/weight ratio its still worse than turboprop, so there is no reason to upgrade.
* When "upgrading" from turbojet to VTOL engines, the engine power stays the same, but the engine efficiency becomes even worse than regular jets (???, why, they should be more advanced, not backwards), while the weight its duplicated (basically making it not an option, its too heavy, they making helicopters a good option, when they really aren't for this late in the game).
While I think than "VTOL" aircraft are great on their own (Since you won't need to upgrade air bases), their engine stats make them unusable, since they are too heavy and their engine efficiency its pretty bad there is no point in using them. By the point in the game than you unlock them they should be an obvious option and a general upgrade, not a downgrade in most aspects, as such I think than they should not have worse engine efficiency than turbo jet, nor have their weight increased, instead they should have a rare metals cost (right now they only cost IP and machinery parts).
Jet and turbojet engines weight its simply too much, Jet engines alone should have an power/weight ratio between propellers and turboprop, while turbojets should have a better power/weight ratio than turboprops, otherwise there is no point in using them at all, they're more expensive (costing more IP and adding machinery parts to the mix) and their engine efficiency its the same and the power/weight ratio its way worse.
Thopthers are also too OP right now, they're a no brainer use, so while we could nerf their engine stats, I consider than they should stay as an late game option, therefore in order to nerf them they should be unlocked after getting both helicopter and VTOL techs, while also adding high tech parts to the cost (1 per engine level).
I don't have an opinion about rocket engines since I believe than they're in an awkward place in SE, they should be short ranged and very fast, but that severely limits their usability in game, you would be better making more regular fighters instead of investing into them, so I don't know what changes could be made to make them more appealing (increasing the range should not be an option, otherwise they would be too OP, unless we're talking about planets with high Gs and low mbar pressure).
In the future I would also like to make a suggestion about overhauling aircraft weapons, but that will be for another time since Vic its wrapping up in order to prepare to release the expansion and this rebalance shouldn't take too much time and I believe would greatly fit into the update (as most players complain about the overall status of air forces)
While I believe than air forces could get some work (mostly with the model design screen), I think than the biggest issue its than Thopthers have the supremacy and several engine types are simply not worth using at all, so I'll first show pictures and proof of why they're bad and then some suggestions to fix it or make it more balanced.
As you can see, most "upgrades" are pretty straightforward and "reasonable", and they come with their own trade offs, I'll list some examples:
* When upgrading from propeller to turboprop, you get slightly more engine power, but you get a lot more engine efficiency (thus making the fuel last longer and extending the range) and you stay at the same weight. THis is a great upgrade and comes only as a rare metal costs (instead of metal, which its very much needed for early-mid game)
* When upgrading from turboprop to jet you increase by a lot the engine power, but the engine efficiency drops off (I think this is good since it portraits the first gen jets) while the weight increases by several magnitudes of order (I think its too steep, it simply lowers your power/weight ratio too much severely reducing the range and speed). Thus you will be better sticking to turboprop, why would you increase the IP costs (while also adding machinery parts) if the overall stats are worse?
* When upgrading from jet to turbojet you double the engine power while also improving the engine efficiency, weight stays the same so you drastically increase the power/weight ratio increasing the range and speed by significant amounts. However, its engine/weight ratio its still worse than turboprop, so there is no reason to upgrade.
* When "upgrading" from turbojet to VTOL engines, the engine power stays the same, but the engine efficiency becomes even worse than regular jets (???, why, they should be more advanced, not backwards), while the weight its duplicated (basically making it not an option, its too heavy, they making helicopters a good option, when they really aren't for this late in the game).
While I think than "VTOL" aircraft are great on their own (Since you won't need to upgrade air bases), their engine stats make them unusable, since they are too heavy and their engine efficiency its pretty bad there is no point in using them. By the point in the game than you unlock them they should be an obvious option and a general upgrade, not a downgrade in most aspects, as such I think than they should not have worse engine efficiency than turbo jet, nor have their weight increased, instead they should have a rare metals cost (right now they only cost IP and machinery parts).
Jet and turbojet engines weight its simply too much, Jet engines alone should have an power/weight ratio between propellers and turboprop, while turbojets should have a better power/weight ratio than turboprops, otherwise there is no point in using them at all, they're more expensive (costing more IP and adding machinery parts to the mix) and their engine efficiency its the same and the power/weight ratio its way worse.
Thopthers are also too OP right now, they're a no brainer use, so while we could nerf their engine stats, I consider than they should stay as an late game option, therefore in order to nerf them they should be unlocked after getting both helicopter and VTOL techs, while also adding high tech parts to the cost (1 per engine level).
I don't have an opinion about rocket engines since I believe than they're in an awkward place in SE, they should be short ranged and very fast, but that severely limits their usability in game, you would be better making more regular fighters instead of investing into them, so I don't know what changes could be made to make them more appealing (increasing the range should not be an option, otherwise they would be too OP, unless we're talking about planets with high Gs and low mbar pressure).
In the future I would also like to make a suggestion about overhauling aircraft weapons, but that will be for another time since Vic its wrapping up in order to prepare to release the expansion and this rebalance shouldn't take too much time and I believe would greatly fit into the update (as most players complain about the overall status of air forces)