BUG Incorrect Recovery Rates v1.02
Posted: Tue Nov 01, 2022 7:48 pm
Readiness recovery rates (RRR) are different from what stated in the manual. In WEGO v1.02 RRR are lower for higher quality units, rather than being higher as stated.
Specifically, Elite units recover at the rate stated for Conscript and viceversa. Same for Veteran/Green. Regular behave as stated.
This bug currently favors the Red Army.
Quality/Readiness recovery as observed in game vs recovery rate as stated in manual.
elite +12/turn (should be +28)
veteran +16/turn (should be +24)
regular +20/turn (should be +20)
green +24/turn (should be +16)
conscript +28/turn (should be +12)
The bug is easy to reproduce. I attach a test scenario. Check the Red Army units as in the picture and just run it for a few turns without moving any unit.
The units in the images start at 10% readiness. In one turn the Conscript unit gains 28% in readiness, the Veteran only 16%
I have not tested air and ground assets.
Specifically, Elite units recover at the rate stated for Conscript and viceversa. Same for Veteran/Green. Regular behave as stated.
This bug currently favors the Red Army.
Quality/Readiness recovery as observed in game vs recovery rate as stated in manual.
elite +12/turn (should be +28)
veteran +16/turn (should be +24)
regular +20/turn (should be +20)
green +24/turn (should be +16)
conscript +28/turn (should be +12)
The bug is easy to reproduce. I attach a test scenario. Check the Red Army units as in the picture and just run it for a few turns without moving any unit.
The units in the images start at 10% readiness. In one turn the Conscript unit gains 28% in readiness, the Veteran only 16%
I have not tested air and ground assets.