Il_Palazzo wrote: Tue Nov 08, 2022 10:27 pm
Isn't culture level the same as civilisation level...?
In terms of the two screens discussed above, they look exactly the same to me: root-mean zone civ level (see tool tip)
<yet another long post>
Are there any major benefits to advancing these headline stats, like 'Civilization Level', aside from a draw of Fate Cards?
For instance, I have seen a "Large Bureaucracy" modifier somewhere, which seems to affect my overall BP efficiency, which is a big deal, and that seems to be linked to the 'Admin Level/Total BP' banner stat.
About the difference in game between 'Culture' and 'Civilization', there are places in the game where the terms are used for distinct but interacting things, as in the Zone 'dashboard' tab, where 'Culture' has its own dropdown, and you see for example: "Culture Type: Theocratic", but doesn't seem to do very much for now.
:/

- civ_level_ex1.jpg (1.06 MiB) Viewed 618 times
I hope that cultural diversity, traditions, and the appearance of appropriate and realistic effects from having populations of two or more cultures- and so two or more idea profiles- together in the same zone; or some implementation of a full culture/civilization mechanic that isn't just a measure of total amenities, is part of the development plan.
Otherwise, the terms can be used interchangeably. But be careful because, depending on the context, they are used alternately to describe either a quantity or magnitude, or an identity or type.
The distinction between "a culture", as in a type; and "having culture" or "high culture", as in an attainment of education and arts, is sort of fascinating to me. This is because it turns out that, in history, highly developed cultures have often become corrupt and incapacitated, while civilizations with a very low material quality of life can have a rich culture and Quality of Life, under good conditions.