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Unit type modifiers only apply to CUs and not SUs?
Posted: Sun Nov 13, 2022 8:47 am
by MarkShot
Do I understand that correct? So, if I attach an armored regiment to an infantry division, a penalty of halving or quartering the armor CV will not applied attacking into light or heavy woods respectively? These only apply at the CU classification level. Is that correct?
So, by attaching some armor to my infantry, I can beef up its effective range of engagement? (That's what I am looking to do while still using it for covered and built up attacks mainly.)
Thanks.
Re: Unit type modifiers only apply to CUs and not SUs?
Posted: Sun Nov 13, 2022 8:59 pm
by jasonbroomer
My understanding is that this is assessed at each line of the TOE, so yes the tanks in the panzer division will be affected but ant motorised infantry in the panzer unit will be treated as infantry
Re: Unit type modifiers only apply to CUs and not SUs?
Posted: Mon Nov 14, 2022 7:10 pm
by Wiedrock
As jason said, eacht TOE line/each asset is being looked at separately to determine the terrain defence bonuts.
So adding a StuG-SU to and Inf-CU results in the StuGs being "debuffed" by terrain/density like any regular Tanks/AFVs.
The StuGs get "/2*3" and the Support dudes get "*2*3" in heavy woods.
Re: Unit type modifiers only apply to CUs and not SUs?
Posted: Tue Nov 15, 2022 7:05 am
by MarkShot
Okay, so you must be very careful with your attachements.
I have recently started fighting my battles for a HEX(S)+VL treating it as if it was sub-game in itself. This approach has helped m better to visualize what I am trying to achieve.