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[potential bug] Traffic jam and path finding

Posted: Fri Nov 18, 2022 3:00 pm
by Tcao
Dev team
Just want to let you know the traffic jam could impact the units TacAI's path finding ability.
As I mentioned in Discord channel the traffic jam/units stack together could have messed up the path finding.


Human player should be able to avoid this problem by giving each unit order delay to avoid them stack on a dirt road together.

However, unfortunately it looks like AI opponent will be impacted by this.

Please see attached screenshot.
at 0632 I detected the AI's BTR Co's intention, trying to cross the river. But then it began to randomly move back and forth. 1 hour later, at 0739, the BTR Co. is still on the east bank of the river
0632.jpg
0632.jpg (939.52 KiB) Viewed 428 times
0723.jpg
0723.jpg (939.13 KiB) Viewed 428 times
0739.jpg
0739.jpg (940.27 KiB) Viewed 428 times

Re: [potential bug] Traffic jam and path finding

Posted: Fri Nov 18, 2022 3:31 pm
by Erik Rutins
Hard to say if it's an issue in terms of AI and Fog of War.

On the player side, are you seeing this only in relation to group move orders?

Re: [potential bug] Traffic jam and path finding

Posted: Sat Nov 19, 2022 2:29 am
by Tcao
Hi Erik
No , I haven't got a chance to test my group move orders skill yet.

the mentioned issue happened with individual unit order.

Re: [potential bug] Traffic jam and path finding

Posted: Sat Nov 19, 2022 10:38 am
by Action Camper
Not sure but i think i had the same experience in the first tutorial. If you check the box "enemy units always visible", you can see in the first turn, units of the warsaw pact move forward and backward on their way to the west.

Re: [potential bug] Traffic jam and path finding

Posted: Sat Nov 19, 2022 12:23 pm
by CapnDarwin
Not sure if it is a bug, but moreover, the AI working to properly space and deconflict stacking issues. This can get dynamic if units engage an enemy or take indirect fire. I will have William take a look at it.

Thanks for the detailed post.