Well Done
Posted: Fri Nov 18, 2022 3:08 pm
Playing through the tutorials and some small scenarios and I'm really enjoying the changes. The SOP system is a god send. Especially playing the Soviets with the long turn times it feels like the limitations of the old system have been removed.
A couple thoughts
Artillery takes a long time. I'm not sure if this is something I can set but my mortars had almost ten animations at a time for a fire mission. I would rather just get one animation per minute rather than seeing every barrage. This game absolutely shines at brigade or division level but if every single artillery unit plays ten animations per fire mission these turns are going to take forever.
Also, during the tutorial I noticed one of my tanks would veer off road perpendicular to my waypoint when my units bunched up a little bit. A tank moving off road to make way for other units is fine but it would move three to four hexes and then come back to the road.
Neither of these issues will stop me from playing the game but I wanted to let you know. I'm greatly enjoying the game.
A couple thoughts
Artillery takes a long time. I'm not sure if this is something I can set but my mortars had almost ten animations at a time for a fire mission. I would rather just get one animation per minute rather than seeing every barrage. This game absolutely shines at brigade or division level but if every single artillery unit plays ten animations per fire mission these turns are going to take forever.
Also, during the tutorial I noticed one of my tanks would veer off road perpendicular to my waypoint when my units bunched up a little bit. A tank moving off road to make way for other units is fine but it would move three to four hexes and then come back to the road.
Neither of these issues will stop me from playing the game but I wanted to let you know. I'm greatly enjoying the game.