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Impact of Wind and Replayability

Posted: Sat Nov 19, 2022 12:14 pm
by actrade
I see that wind is implemented in the sim, but from what I could find in the manual, it doesn't really do anything? Does wind direction move rain or impact future forecasts? If not, I was wondering how hard it would be to implement the impact of wind on smoke rounds, NBC, etc. It would be really cool for replayability purposes if wind would cause smoke to drift or dissipate quicker, or move NBC clouds.

Re: Impact of Wind and Replayability

Posted: Sat Nov 19, 2022 12:57 pm
by CapnDarwin
Wind speed is factored into dissipation, weather, wind impact spotting, and weapons use. Most of the impacts are noted in the Weather Forecast report. We do not move markers like smoke at our scale, as a strong enough wind to drift a smoke mission would quickly thin it out and render it useless.

Re: Impact of Wind and Replayability

Posted: Sat Nov 19, 2022 1:03 pm
by WildCatNL
Including the impact of wind on persistence/duration of smoke screens and NBC clouds is on our wishlist.

Wind speed and wind direction can be used to guess the upcoming weather change, notably fog lifting. Internally, the game is replaying a (random day of) regional historic weather (from the same month), based on hourly data.
The in-game weather forecast is deliberately fudged to a 6-hours time frame because that's all we had in the eighties.

William

Re: Impact of Wind and Replayability

Posted: Sat Nov 19, 2022 2:01 pm
by actrade
CapnDarwin wrote: Sat Nov 19, 2022 12:57 pm Wind speed is factored into dissipation, weather, wind impact spotting, and weapons use. Most of the impacts are noted in the Weather Forecast report. We do not move markers like smoke at our scale, as a strong enough wind to drift a smoke mission would quickly thin it out and render it useless.
Ok good to know. Like I said, I researched weather and wind in the main manual and couldn't find a direct link wind was providing. Thanks CD.