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1.00.081 - Invisible corps after naval landing

Posted: Sat Nov 19, 2022 9:39 pm
by ncc1701e
Very strange and first time I am seeing this.
Invisible corps.JPG
Invisible corps.JPG (124.92 KiB) Viewed 946 times

Re: 1.00.081 - Invisible corps after naval landing

Posted: Sat Nov 19, 2022 9:45 pm
by ncc1701e
The corps is here, just not displayed and the hex is still owned by Japan.
Invisible corps 2.JPG
Invisible corps 2.JPG (112.75 KiB) Viewed 945 times

Re: 1.00.081 - Invisible corps after naval landing

Posted: Sat Nov 19, 2022 9:46 pm
by ncc1701e
I can do beachhead supply with it. It is logged as landed.
Invisible corps 3.JPG
Invisible corps 3.JPG (193.42 KiB) Viewed 944 times

Re: 1.00.081 - Invisible corps after naval landing

Posted: Sat Nov 19, 2022 9:51 pm
by ncc1701e
Here are the error messages:

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.270500 ms

Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 1951.
Total: 34.796300 ms (FindLiveObjects: 0.116300 ms CreateObjectMapping: 0.041100 ms MarkObjects: 31.814400 ms DeleteObjects: 2.824000 ms)

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at NavalObj.PrepMove () [0x00f80] in <7e65ba686d09415d895c68417ea46f10>:0
at NavalObj.Update () [0x00043] in <7e65ba686d09415d895c68417ea46f10>:0

(Filename: <eae584ce26bc40229c1b1aa476bfa589> Line: 0)

168 + (int)cProd[c] 119
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

287 + TOTAL 119
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

287 + (int)cProd[c] END PROD CALC 119
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

287 - totalPPMaint 83
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 849 unused Assets to reduce memory usage. Loaded Objects now: 17362.
Total: 19.701400 ms (FindLiveObjects: 1.055700 ms CreateObjectMapping: 0.263800 ms MarkObjects: 17.159500 ms DeleteObjects: 1.222000 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 20.360800 ms

Unloading 2795 unused Assets to reduce memory usage. Loaded Objects now: 1157.
Total: 54.401400 ms (FindLiveObjects: 0.208200 ms CreateObjectMapping: 0.111300 ms MarkObjects: 13.266100 ms DeleteObjects: 40.815500 ms)

Load OK
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Setting up 6 worker threads for Enlighten.
Thread -> id: c5c -> priority: 1
Thread -> id: d7c8 -> priority: 1
Thread -> id: d050 -> priority: 1
Thread -> id: eb78 -> priority: 1
Thread -> id: a6fc -> priority: 1
Thread -> id: 52f8 -> priority: 1

Re: 1.00.081 - Invisible corps after naval landing

Posted: Sun Nov 20, 2022 5:51 pm
by ncc1701e
And the next PBEM turn, the US corps is indeed back. Strange.
Back.JPG
Back.JPG (107.74 KiB) Viewed 921 times

Re: 1.00.081 - Invisible corps after naval landing

Posted: Sun Nov 20, 2022 5:56 pm
by AlvaroSousa
Did you disembark on the beach or on that hex?

Re: 1.00.081 - Invisible corps after naval landing

Posted: Sun Nov 20, 2022 6:08 pm
by ncc1701e
My transport fleet was exactly where there is the US sub in the last above screenshot. And I directly disembark on that hex.

Re: 1.00.081 - Invisible corps after naval landing

Posted: Fri Nov 25, 2022 8:15 pm
by AlvaroSousa
Tried 8x and I can't seem to replicate this. We will have to keep an eye on it.