Exploit: Jump order delay by retroactively changing move type?
Posted: Mon Nov 21, 2022 3:00 pm
While the manual fails to explain how order delay is determined, I think it's safe to say that it greatly depends on the type of movement order? In my experience, the base order delays for fresh units seem to correspond to:
10 min MOVE HASTY
20 min ASSAULT
30 min MOVE DELIBERATE
These values will probably be further modified by unit status (readiness/morale), being already on the move (roughly -5 min?), being under fire (+50%, whatever the base of that 50% is...?), being dug-in when ordered to move (+5 min), and HQ status (malus for being out of command range of directly superior HQ, unless Recce unit; the manual also mentions that the readiness of the HQ might have an effect).
While the "delete first waypoint to cut order delay"-exploit seems to be gone in this new iteration of the game, you can now retroactively change the movement type of individual waypoints. So, e.g. you could plan "move hasty" orders everywhere in order to keep your order delay at a minimum and then retroactively change your orders to "move deliberate" or "assault". In my tests, the order delay was not updated.
Also, dragging around waypoints does not induce any order delay, which can also be exploited.
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10 min MOVE HASTY
20 min ASSAULT
30 min MOVE DELIBERATE
These values will probably be further modified by unit status (readiness/morale), being already on the move (roughly -5 min?), being under fire (+50%, whatever the base of that 50% is...?), being dug-in when ordered to move (+5 min), and HQ status (malus for being out of command range of directly superior HQ, unless Recce unit; the manual also mentions that the readiness of the HQ might have an effect).
While the "delete first waypoint to cut order delay"-exploit seems to be gone in this new iteration of the game, you can now retroactively change the movement type of individual waypoints. So, e.g. you could plan "move hasty" orders everywhere in order to keep your order delay at a minimum and then retroactively change your orders to "move deliberate" or "assault". In my tests, the order delay was not updated.
Also, dragging around waypoints does not induce any order delay, which can also be exploited.
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