A holiday confession and best wishes!!!
Posted: Fri Nov 25, 2022 5:51 am
A couple of years ago, I bought all/everything of HOI4. It was a complex game; not like GGs, but you don't learn it in a day.
Now, I knew it was not produced for historians or system modelers, but just because simplifying assumption are made doesn't mean the results cannot be realistic and not fun to play.
Our weather models, don't perfectly predict hurricanes, not because we lack the math, but data cells would have to be much smaller. Who wants a hurricane forecast which arrives 3 days after the storm? But they are close enough to be useful.
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HOI4 was a huge disappointment. I don't even want to go into it, since I could write both a 10 page op-ed and 10 page tech systems piece. Suffice it to say, I would not hire Johan to program the light switch for my light bulb.
GG's WITW and WITE-2 have been everything I could have every wished for and more. Yes, the scope is narrower, but I really feel as HOI1 was once described "war in a box"; this is WITW and WITE-2. They are immensely satisfying, and the complexity is not arbitrary ... it actually models something which maps on to the key processes and/or subsystems of war.
Finally, I must say from a system professional point of view, both the modeling and UI is as detailed as I have seen trading work stations. Especially, WITE-2's CR for data analysis is superb.
Some dislike that the RNG approach which GG has taken. But it all comes down to math in computers. As long as a function computes the correct answer, the calculation is a black box. It does not need to be physics based. In science we have the Ideal Gas Laws which is similar to what GG is doing, but the answers are good enough for F1 racing without tracking of every molecule of gas in tires or impacting the airfoil.
If GG gave used every soldier, we would need to wait for Intel's 20th gen technology. So, this is a perfect accommodation (like hurricanes) of modeling to realistic limits.
Lastly, I haven't seen it commented on. But GG's design of these two games is largely batch oriented.
Today's systems have many moving parts interacting which could best be characterized as a complex network. Now, GG does have some of that like Air Superiority and Ground Support.
But on the whole, processing follows a model that was very common in the 60s and 70s for building systems: phased transformation of large data sets step by step. Most processing is linear and global. It is very impressive as few games are done like this. But I think GG also found a methodology ideal suited for high performance in working with large data sets. When we manage complexity as a step and do highly redundant processing, then we find many chances to optimize calculations. (Yes, we gave up much performance of HW as we made smart phones into personal assistants.) So, it is truly fascination seeing GG leverage the best of approach to systems design to create a vast game like WITE-2. I learned from GG not just knowing World History, but knowing Computing History is very valuable. It makes you better at what you do.
Well, happy holidays to GG, 2by3, betas, players and all who contribute to such a master piece! Thank you for one of the pillars of my retirement!
Now, I knew it was not produced for historians or system modelers, but just because simplifying assumption are made doesn't mean the results cannot be realistic and not fun to play.
Our weather models, don't perfectly predict hurricanes, not because we lack the math, but data cells would have to be much smaller. Who wants a hurricane forecast which arrives 3 days after the storm? But they are close enough to be useful.
---
HOI4 was a huge disappointment. I don't even want to go into it, since I could write both a 10 page op-ed and 10 page tech systems piece. Suffice it to say, I would not hire Johan to program the light switch for my light bulb.
GG's WITW and WITE-2 have been everything I could have every wished for and more. Yes, the scope is narrower, but I really feel as HOI1 was once described "war in a box"; this is WITW and WITE-2. They are immensely satisfying, and the complexity is not arbitrary ... it actually models something which maps on to the key processes and/or subsystems of war.
Finally, I must say from a system professional point of view, both the modeling and UI is as detailed as I have seen trading work stations. Especially, WITE-2's CR for data analysis is superb.
Some dislike that the RNG approach which GG has taken. But it all comes down to math in computers. As long as a function computes the correct answer, the calculation is a black box. It does not need to be physics based. In science we have the Ideal Gas Laws which is similar to what GG is doing, but the answers are good enough for F1 racing without tracking of every molecule of gas in tires or impacting the airfoil.
If GG gave used every soldier, we would need to wait for Intel's 20th gen technology. So, this is a perfect accommodation (like hurricanes) of modeling to realistic limits.
Lastly, I haven't seen it commented on. But GG's design of these two games is largely batch oriented.
Today's systems have many moving parts interacting which could best be characterized as a complex network. Now, GG does have some of that like Air Superiority and Ground Support.
But on the whole, processing follows a model that was very common in the 60s and 70s for building systems: phased transformation of large data sets step by step. Most processing is linear and global. It is very impressive as few games are done like this. But I think GG also found a methodology ideal suited for high performance in working with large data sets. When we manage complexity as a step and do highly redundant processing, then we find many chances to optimize calculations. (Yes, we gave up much performance of HW as we made smart phones into personal assistants.) So, it is truly fascination seeing GG leverage the best of approach to systems design to create a vast game like WITE-2. I learned from GG not just knowing World History, but knowing Computing History is very valuable. It makes you better at what you do.
Well, happy holidays to GG, 2by3, betas, players and all who contribute to such a master piece! Thank you for one of the pillars of my retirement!