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shipping capacity

Posted: Sat Dec 03, 2022 5:17 pm
by Jaus1
The manual seems to skip over a lot in the description of the Task Force Information Screen. On that screen transport and cargo ships are listed with a 'Capacity' that often comes in the form xxxx/xx. Is the number after the slash the number of aircraft the ship can load?

Re: shipping capacity

Posted: Sat Dec 03, 2022 5:22 pm
by RangerJoe
No, it is not the number of aircraft that can be loaded. Those are loaded as regular cargo. The numbers after the "/" slash refer to the liquid cargo capacity which is fuel in the game.

Sorry, edited for the mister spelling!

Re: shipping capacity

Posted: Sat Dec 03, 2022 5:27 pm
by RangerJoe
As a new player, this is a good place to start looking for answers. Unfortunately, some of the information is dated due to updates to the game.

https://www.matrixgames.com/forums/view ... 6&t=167065

Re: shipping capacity

Posted: Sat Dec 03, 2022 5:52 pm
by Leandros
RangerJoe wrote: Sat Dec 03, 2022 5:22 pm No, it is not the number of aircraft that can be loaded. Those are loaded as regular cargo. The numbers after the "/" slash refer to the liquid car capacity which is fuel in the game.
OK, I was under the impression that figure, which is found on some transports (cargo ships), refers to an extra fuel capacity (loading) in internal auxilliary tanks.

And that fuel carried in cargo ships (not tankers) are carried in barrels. Which is why the load capacity for fuel is halved. I cannot remember to have seen fuel trucks mentioned as a loading factor anywhere in the literature. Please correct me if I am wrong.

Aaah, you are pulling somebody's leg....aren't you.. ;) ..

Fred

Re: shipping capacity

Posted: Sat Dec 03, 2022 6:09 pm
by RangerJoe
Leandros wrote: Sat Dec 03, 2022 5:52 pm
RangerJoe wrote: Sat Dec 03, 2022 5:22 pm No, it is not the number of aircraft that can be loaded. Those are loaded as regular cargo. The numbers after the "/" slash refer to the liquid car capacity which is fuel in the game.
OK, I was under the impression that figure, which is found on some transports (cargo ships), refers to an extra fuel capacity (loading) in internal auxilliary tanks.

And that fuel carried in cargo ships (not tankers) are carried in barrels. Which is why the load capacity for fuel is halved. I cannot remember to have seen fuel trucks mentioned as a loading factor anywhere in the literature. Please correct me if I am wrong.

Aaah, you are pulling somebody's leg....aren't you.. ;) ..

Fred
Nope, I was not pulling anybodies leg. I had a "mister spelling" incident which I corrected in my post!

Re: shipping capacity

Posted: Sun Dec 04, 2022 6:42 am
by Chris21wen
Leandros wrote: Sat Dec 03, 2022 5:52 pm
RangerJoe wrote: Sat Dec 03, 2022 5:22 pm No, it is not the number of aircraft that can be loaded. Those are loaded as regular cargo. The numbers after the "/" slash refer to the liquid car capacity which is fuel in the game.
OK, I was under the impression that figure, which is found on some transports (cargo ships), refers to an extra fuel capacity (loading) in internal auxilliary tanks.

And that fuel carried in cargo ships (not tankers) are carried in barrels. Which is why the load capacity for fuel is halved. I cannot remember to have seen fuel trucks mentioned as a loading factor anywhere in the literature. Please correct me if I am wrong.

Aaah, you are pulling somebody's leg....aren't you.. ;) ..

Fred
Your confusing two things. Fuel loaded into cargo holds is in barrels but some cargo ships also had liquid holds as well as cargo holds. These liquid tanks are not the ships fuel tanks and the fuel/oil in them can't be used by the ship itself.

Re: shipping capacity

Posted: Sun Dec 04, 2022 10:05 am
by Sardaukar
It's easier to show with picture.

crossload.jpg
crossload.jpg (633.67 KiB) Viewed 1243 times

Re: shipping capacity

Posted: Sun Dec 04, 2022 2:12 pm
by Yaab
The "Can load 200 t of fuel and oil" should probbaly read ""Can load 200 t of fuel OR oil".

Re: shipping capacity

Posted: Sun Dec 04, 2022 2:20 pm
by Sardaukar
Fixed. 8-)

Re: shipping capacity

Posted: Mon Dec 05, 2022 7:08 am
by Chris21wen
Yaab wrote: Sun Dec 04, 2022 2:12 pm The "Can load 200 t of fuel and oil" should probbaly read ""Can load 200 t of fuel OR oil".
Actually that is not true you can load both oil and fuel it's just the game doen't tell you that. If in doubt load either, then stop the load next turn and load the other. It will only say the last one is loaded but the tanks will be full. This tanker also has 9902ton of oil. The same thing applies to supply/resources.
Capture.JPG
Capture.JPG (61.1 KiB) Viewed 1206 times

Re: shipping capacity

Posted: Mon Dec 05, 2022 8:45 am
by Sardaukar
Well, it is bit academic anyways, since those additional 200-500t liquid tanks are so small that they get filled in one turn anyways, so you really cannot mix-load oil/fuel into them.

» Fuel. Loaded in bulk at a specific rate. Counts against daily fuel limit
unless in barrels and being cross-loaded into cargo space, in which
case it counts against cargo limits. The Fuel Rate is 500 x (Port Size).
» Oil. Loaded in bulk into liquid space only. Counts against
daily fuel limits. The Oil Rate is 500 x (Port Size).


Tankers of course are different case in that.

Re: shipping capacity

Posted: Mon Dec 05, 2022 12:59 pm
by RangerJoe
Sardaukar wrote: Mon Dec 05, 2022 8:45 am Well, it is bit academic anyways, since those additional 200-500t liquid tanks are so small that they get filled in one turn anyways, so you really cannot mix-load oil/fuel into them.

» Fuel. Loaded in bulk at a specific rate. Counts against daily fuel limit
unless in barrels and being cross-loaded into cargo space, in which
case it counts against cargo limits. The Fuel Rate is 500 x (Port Size).
» Oil. Loaded in bulk into liquid space only. Counts against
daily fuel limits. The Oil Rate is 500 x (Port Size).


Tankers of course are different case in that.
Unless, of course, there is not a full load of oil at the port yet you still want to remove it.

Re: shipping capacity

Posted: Mon Dec 05, 2022 1:24 pm
by Zovs
RangerJoe wrote: Mon Dec 05, 2022 12:59 pm
Sardaukar wrote: Mon Dec 05, 2022 8:45 am Well, it is bit academic anyways, since those additional 200-500t liquid tanks are so small that they get filled in one turn anyways, so you really cannot mix-load oil/fuel into them.

» Fuel. Loaded in bulk at a specific rate. Counts against daily fuel limit
unless in barrels and being cross-loaded into cargo space, in which
case it counts against cargo limits. The Fuel Rate is 500 x (Port Size).
» Oil. Loaded in bulk into liquid space only. Counts against
daily fuel limits. The Oil Rate is 500 x (Port Size).


Tankers of course are different case in that.
Unless, of course, there is not a full load of oil at the port yet you still want to remove it.
My personal limit is 0 people. :D

Cows and chickens on the other hand...

Re: shipping capacity

Posted: Mon Dec 05, 2022 6:46 pm
by dmaramba
Jaus1 wrote: Sat Dec 03, 2022 5:17 pm The manual seems to skip over a lot in the description of the Task Force Information Screen. On that screen transport and cargo ships are listed with a 'Capacity' that often comes in the form xxxx/xx. Is the number after the slash the number of aircraft the ship can load?
If I read your post correctly, you are asking after the information displayed on the Task Force Information Screen, not the individual ship information screen.

Please refer to the screenshot in Chris21wen's post above, showing the information for a single-ship TF. Note that the numbers under Capacity for TK Mobilfuel are given as 14250/100.

The first number is the amount of cargo, in terms of units of fuel, that the tanker can carry when fully loaded. The second number is the amount of cargo currently being carried, expressed as a percentage of the first number. Confirm that by looking to the right, where it says Total Load: 14250 of 14250. If the tanker were empty, the numbers would be 14250/0.

One last point: Units of fuel, as well as units of supplies, are units of measure in the game, and do not necessarily correspond to any real-world unit of measure.

Re: shipping capacity

Posted: Tue Dec 06, 2022 9:30 am
by Sardaukar
Numbers are "supposed to" be tons when it comes to capacity (except with planes where it's lbs. (AFAIK)

It is better to think them as "supply points" etc.

oiler.jpg
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Re: shipping capacity

Posted: Tue Dec 06, 2022 1:34 pm
by RangerJoe
Sardaukar wrote: Tue Dec 06, 2022 9:30 am Numbers are "supposed to" be tons when it comes to capacity (except with planes where it's lbs. (AFAIK)

It is better to think them as "supply points" etc.


oiler.jpg
Some modification made by some people for their scenarios have reduced the cargo capacity of some vessels.

Re: shipping capacity

Posted: Tue Dec 06, 2022 2:40 pm
by Sardaukar
RangerJoe wrote: Tue Dec 06, 2022 1:34 pm
Sardaukar wrote: Tue Dec 06, 2022 9:30 am Numbers are "supposed to" be tons when it comes to capacity (except with planes where it's lbs. (AFAIK)

It is better to think them as "supply points" etc.


oiler.jpg
Some modification made by some people for their scenarios have reduced the cargo capacity of some vessels.
Yep, e.g. DaBabes scenarios do that.

Re: shipping capacity

Posted: Wed Dec 07, 2022 6:41 am
by Chris21wen
To me what measurement is used is not important. All that matters is the bigger the number the more it can carry of wantever and just as importantly the % after the slash showing how full it is. There are many instances where sending a large capacity ship somewhere is not the best thing to do, likewise too small. Unloading times play a very important part of the game particularly if you want ships to survive in a combat area.

Re: shipping capacity

Posted: Wed Dec 07, 2022 9:58 am
by Sardaukar
Chris21wen wrote: Wed Dec 07, 2022 6:41 am To me what measurement is used is not important. All that matters is the bigger the number the more it can carry of wantever and just as importantly the % after the slash showing how full it is. There are many instances where sending a large capacity ship somewhere is not the best thing to do, likewise too small. Unloading times play a very important part of the game particularly if you want ships to survive in a combat area.
Indeed.

One thing often overlooked is the largest ship that can be docked in port. That can sometimes cause surprise even when TF total tonnage is lower than max. total limit.

docked.jpg
docked.jpg (691.63 KiB) Viewed 991 times

Re: shipping capacity

Posted: Wed Dec 07, 2022 2:10 pm
by RangerJoe
Sardaukar wrote: Wed Dec 07, 2022 9:58 am
Chris21wen wrote: Wed Dec 07, 2022 6:41 am To me what measurement is used is not important. All that matters is the bigger the number the more it can carry of wantever and just as importantly the % after the slash showing how full it is. There are many instances where sending a large capacity ship somewhere is not the best thing to do, likewise too small. Unloading times play a very important part of the game particularly if you want ships to survive in a combat area.
Indeed.

One thing often overlooked is the largest ship that can be docked in port. That can sometimes cause surprise even when TF total tonnage is lower than max. total limit.


docked.jpg
That is why some players use the hub and spoke system for the movement of units, supplies, and fuel. A nice hub with a good port to take the stuff from the lare ships and hold it until the little ships can load up and deliver it to the smaller ports. Other players just get frustrated about how long it take to unload a large ship at a small port. Or worse, get totally frustrated when a non-amphibious task force will not unload where there are no port facilities built!