old SSI Battles of Napoleon design question
Posted: Tue Dec 06, 2022 9:34 am
HI!
I have been looking at the SSI Battles of Napoleon game recently, and thought that given alot of the tables for stats and modifiers are in teh editor manual, that it might be possible to make a conversion of for tabletop miniatures. - I like the operation point and command control mechanics in the game.
I have been trying to figure out though how the combat modifers in teh game work and what formulae for determining casualties is used. Would there be anyone on the forum here who might have some knowledge on this? its is probably a long shot lol, sorry
If i could just figure out how fire and melee combat work i think i could make the conversion, just for my own wargaming.
I am thinking htere is possibly a formula of efficiency rating as a percentage x the total weapon value for the unit, but then there is a list of modifiers that are all percentage values and so how these are applied - if in some order, ot something else i am racking my head over.
sorry this might not be something anyone can help with, though i recall in the past there were some SSI folks in the forums at least a few years ago.
i still wish a new version of Battles of Napoleon could be made, there is nothing really like it still to this day
I have been looking at the SSI Battles of Napoleon game recently, and thought that given alot of the tables for stats and modifiers are in teh editor manual, that it might be possible to make a conversion of for tabletop miniatures. - I like the operation point and command control mechanics in the game.
I have been trying to figure out though how the combat modifers in teh game work and what formulae for determining casualties is used. Would there be anyone on the forum here who might have some knowledge on this? its is probably a long shot lol, sorry
If i could just figure out how fire and melee combat work i think i could make the conversion, just for my own wargaming.
I am thinking htere is possibly a formula of efficiency rating as a percentage x the total weapon value for the unit, but then there is a list of modifiers that are all percentage values and so how these are applied - if in some order, ot something else i am racking my head over.
sorry this might not be something anyone can help with, though i recall in the past there were some SSI folks in the forums at least a few years ago.
i still wish a new version of Battles of Napoleon could be made, there is nothing really like it still to this day