Page 1 of 1
Missile issue
Posted: Fri Dec 09, 2022 1:03 pm
by madavid0
I've read that a recent patch to missile mechanics have broken the game. Has it been fixed yet?
Re: Missile issue
Posted: Fri Dec 09, 2022 5:57 pm
by BobTank63
I don't recall it ever broke the game, but yes the game works.
Re: Missile issue
Posted: Sun Dec 11, 2022 10:13 pm
by Archer53
Yes it works, but the days of a 40 mi AAMRAM shot working on a SU-27 are over...please see
https://www.youtube.com/watch?v=Jr5ntU7ku0s
Re: Missile issue
Posted: Wed Dec 14, 2022 2:03 am
by madavid0
Little confused. Why can't a 40 mi AAMRAM shot not hit a Su-27?
Re: Missile issue
Posted: Wed Dec 14, 2022 3:39 am
by Archer53
I always assumed constant missile speed for the duration of the intercept attempt not boost & coast as really happens.
When this was introduced, I thought it was a bug.
At least in the game, if you are commanding a competent platform and can detect a missile launch early enough, you can maneuver enough early on to make the missile change course bleeding energy not leaving enough to catch the target.
Look at DCS videos on YouTube where this is the subject matter.
Also the Millenium 7 guy in the link has worth while explanations and insight on that video and others.
You may be able to intercept a helo at extended ranges but any platform that can cause the missile to turn early on in its flight because you forced it to do a completely different intercept point seems to have an advantage.
The game designers have made these changes and it has certainly changed the nature of ATA engagements. It surely does seem that days of 40mi AAMRAM shots being effective or even desirable are over.
Comments ??
Re: Missile issue
Posted: Wed Dec 14, 2022 4:12 am
by madavid0
Archer53 wrote: Wed Dec 14, 2022 3:39 am
I always assumed constant missile speed for the duration of the intercept attempt not boost & coast as really happens.
When this was introduced, I thought it was a bug.
At least in the game, if you are commanding a competent platform and can detect a missile launch early enough, you can maneuver enough early on to make the missile change course bleeding energy not leaving enough to catch the target.
Look at DCS videos on YouTube where this is the subject matter.
Also the Millenium 7 guy in the link has worth while explanations and insight on that video and others.
You may be able to intercept a helo at extended ranges but any platform that can cause the missile to turn early on in its flight because you forced it to do a completely different intercept point seems to have an advantage.
The game designers have made these changes and it has certainly changed the nature of ATA engagements. It surely does seem that days of 40mi AAMRAM shots being effective or even desirable are over.
Comments ??
I recommend researching No Escape Zone. This is the envelope in which a missile can maneuver under power. An AIM-120D's NEZ is probably well within 40mi. A Turkish F-16 shot down an Su-24 using an AIM-120C at 28mi.
Re: Missile issue
Posted: Wed Dec 14, 2022 11:51 am
by thewood1
Keep in mind that the NEZ also changes based on target aircraft capabilities and the various aspects of the target aircraft. Another huge factor is when the target sees the missile. There are a couple threads down the forum with lot of links to discussions and info on NEZs. Its not completely implausible that a Flanker would have a very restrictive NEZ. As been stated ad nauseum, general ranges for AAM are usually against large non-maneuvering targets.
Re: Missile issue
Posted: Wed Dec 14, 2022 3:47 pm
by thewood1
I just did a simple search on "NEZ" in the forum and pulled this previous thread up. There are others.
https://www.matrixgames.com/forums/view ... z#p5037423