Autoconvoy and Cs convoys
Posted: Fri Dec 23, 2022 10:47 am
This is an extract from old forum threads that try to clarify the question when to use CS or Autoconvoys.
I open a new topic as someone suggested to avoid continuous reference to older threads and to have a plain view
of the question without players preconceived believes positions toward the use of one or the other AI convoy management system.
I also think that is an error not to use a game feature unless really bugged. Here the squeeze:
There are two quite different modes of AI controlled convoys.
1. Auto convoys
2. Continuous supply convoys
Essentially the difference between the two is that with:
(a) auto convoys
• there are only 3 port hubs, Colombo, San Francisco and Osaka
• ships must be located at one of the port hubs and specifically allocated to be assigned to the pool of ships dedicated solely for auto convoys
• the port hub will only send auto convoys out to bases which have been specifically marked as part of the auto convoy system
• it is designed for servicing rear areas - assign short legged merchantmen to the pool, the AI will send them the shortest route commensurate
with their endurance irrespective if this entails sailing through enemy controlled air and sea space.
In the "Show Auto-Convoy system (H)" menu, move a few AK, TK, and escorts (in San Francisco and/or Colombo for the Allies Osaka for Japan)
to the pool. Once in the pool, they will not be available for non Auto-Convoy use and will be displayed in Red instead of the normal Yellow.
b) From the "Select all Bases (B)" menu, select a base that should receive supplies automatically.
c) In the Base panel (Anchorage, for instance), toggle "Automatic Convoy Off" button to "Automatic Convoy On" and set the supply amount to
the desired quantity (say I set it to 10,000 supply).
d) repeat b and c until all chosen bases are set. Now, for this example, the computer will send a convoy from San Francisco to Anchorage
when the supply amount drops below 10,000 supplies.
NB: The Auto Convoys will deliver only if the destination port runs low on supply/fuel, which I think is convenient.
(b) continuous supply convoys
• are manually created by the player at any port, setting destination and carry orders and then handed over to computer control
• is less of a create and forget process than auto convoys - it entails more micromanagement than auto convoys but the payoff is greater
flexibility as to what they can do and where they go to.
NB: The continuous supply is a non stop continuous cycle independently from base requirements and must be monitored from the player
to stop it if there is no more need to supply or risk to overload a base.
There are no real problems associated with using either mode. Do not believe anyone who tells you that either mode does not work properly.
Invariably any problems are directly attributable to player errors and lack of understanding of how the system actually operates and what it is intended to achieve.
With Auto Convoys you once set the desired level of supply (or change it as needed), and then leave the whole system alone. Auto Convoys will try to make sure
your requirements are met. Of course, you need to make sure there is enough shipping space available at the loading ports, there is enough supply/fuel available
at the loading ports, and - important! - the Auto Convoys coud be able to trace a secure path to the destination port.
NB: Disadvantage of Auto Convoy System: you cannot use waypoints! Auto Convoys will however try to stay away from contested areas and will also try to avoid spotted enemy subs. The implication should be clear: do not use Auto Convoys to support ports near enemy bases. That's what (heavily guarded) CS are for.
I open a new topic as someone suggested to avoid continuous reference to older threads and to have a plain view
of the question without players preconceived believes positions toward the use of one or the other AI convoy management system.
I also think that is an error not to use a game feature unless really bugged. Here the squeeze:
There are two quite different modes of AI controlled convoys.
1. Auto convoys
2. Continuous supply convoys
Essentially the difference between the two is that with:
(a) auto convoys
• there are only 3 port hubs, Colombo, San Francisco and Osaka
• ships must be located at one of the port hubs and specifically allocated to be assigned to the pool of ships dedicated solely for auto convoys
• the port hub will only send auto convoys out to bases which have been specifically marked as part of the auto convoy system
• it is designed for servicing rear areas - assign short legged merchantmen to the pool, the AI will send them the shortest route commensurate
with their endurance irrespective if this entails sailing through enemy controlled air and sea space.
In the "Show Auto-Convoy system (H)" menu, move a few AK, TK, and escorts (in San Francisco and/or Colombo for the Allies Osaka for Japan)
to the pool. Once in the pool, they will not be available for non Auto-Convoy use and will be displayed in Red instead of the normal Yellow.
b) From the "Select all Bases (B)" menu, select a base that should receive supplies automatically.
c) In the Base panel (Anchorage, for instance), toggle "Automatic Convoy Off" button to "Automatic Convoy On" and set the supply amount to
the desired quantity (say I set it to 10,000 supply).
d) repeat b and c until all chosen bases are set. Now, for this example, the computer will send a convoy from San Francisco to Anchorage
when the supply amount drops below 10,000 supplies.
NB: The Auto Convoys will deliver only if the destination port runs low on supply/fuel, which I think is convenient.
(b) continuous supply convoys
• are manually created by the player at any port, setting destination and carry orders and then handed over to computer control
• is less of a create and forget process than auto convoys - it entails more micromanagement than auto convoys but the payoff is greater
flexibility as to what they can do and where they go to.
NB: The continuous supply is a non stop continuous cycle independently from base requirements and must be monitored from the player
to stop it if there is no more need to supply or risk to overload a base.
There are no real problems associated with using either mode. Do not believe anyone who tells you that either mode does not work properly.
Invariably any problems are directly attributable to player errors and lack of understanding of how the system actually operates and what it is intended to achieve.
With Auto Convoys you once set the desired level of supply (or change it as needed), and then leave the whole system alone. Auto Convoys will try to make sure
your requirements are met. Of course, you need to make sure there is enough shipping space available at the loading ports, there is enough supply/fuel available
at the loading ports, and - important! - the Auto Convoys coud be able to trace a secure path to the destination port.
NB: Disadvantage of Auto Convoy System: you cannot use waypoints! Auto Convoys will however try to stay away from contested areas and will also try to avoid spotted enemy subs. The implication should be clear: do not use Auto Convoys to support ports near enemy bases. That's what (heavily guarded) CS are for.