Does the AI know when you have naval supremacy?
Posted: Mon Dec 26, 2022 10:20 pm
I recently finished a game where I played the Axis against an Allied AI running at normal difficulty. As Japan, I sunk most of the American Pacific Fleet over the course of 1942 -- I killed something like 3 American battleships, 3 cruisers, and 4 carriers with minimal losses on my end. I similarly wrecked the British Indian fleet and the Dutch East Indies fleet. I also purchased 2 new Japanese carriers (in addition to the preloaded ones that automatically get built). My naval and air techs were only slightly behind America's.
As a result, the Japanese Navy outnumbered the Allied Navies in the Pacific by something like 3:1. The smart thing to do in this situation for the Allies would be to send the American Atlantic Fleet through the Panama Canal, or divert production from armies to warships, or find a way to stage a battle with some land-based air support (e.g. operate some fighters and maritime bombers to the coast of India, and then use what few American carriers were left in the Pacific to support an overseas attack from India to Japanese-held Burma or Japanese-held Malaya. Do something, *anything* to even the odds a bit.
Instead, the AI just gathered 2 escort carriers, 2 light cruisers, and 10 amphibious transports and blithely sailed to the Japanese home islands in 1943 as if the AI expected to just sail through unopposed. This strategy might have made sense if the AI had *won* all the previous naval battles and smashed the bulk of the Japanese fleet, but the opposite was true, so his transports were sitting ducks and were promptly sent to the bottom. After the invasion utterly failed, the AI made exactly the same attack in 1944, and again in 1945. The AI supported the attack with whatever handful of heavy ships happened to be pre-built in the automatic American production queue, but I don't think America purchased a single additional capital ship beyond what comes pre-loaded at the start of the game. It wasn't for lack of cash, either -- when the game ended I saw that there were 40+ land units just sitting in North America, presumably waiting for more light cruisers and escort carriers to become available so they could get on doomed amphibious transports, too.
So is there any way to get the AI to evaluate who controls the seas in any given year and then make purchases and attacks accordingly? I feel like the game would have been much more interesting if America had responded to its early naval defeats by building more warships and concentrating its naval forces to make a heavier attack, rather than just sending its ships across the Pacific one and two at a time to be sunk as soon as each ship gets built.
As a result, the Japanese Navy outnumbered the Allied Navies in the Pacific by something like 3:1. The smart thing to do in this situation for the Allies would be to send the American Atlantic Fleet through the Panama Canal, or divert production from armies to warships, or find a way to stage a battle with some land-based air support (e.g. operate some fighters and maritime bombers to the coast of India, and then use what few American carriers were left in the Pacific to support an overseas attack from India to Japanese-held Burma or Japanese-held Malaya. Do something, *anything* to even the odds a bit.
Instead, the AI just gathered 2 escort carriers, 2 light cruisers, and 10 amphibious transports and blithely sailed to the Japanese home islands in 1943 as if the AI expected to just sail through unopposed. This strategy might have made sense if the AI had *won* all the previous naval battles and smashed the bulk of the Japanese fleet, but the opposite was true, so his transports were sitting ducks and were promptly sent to the bottom. After the invasion utterly failed, the AI made exactly the same attack in 1944, and again in 1945. The AI supported the attack with whatever handful of heavy ships happened to be pre-built in the automatic American production queue, but I don't think America purchased a single additional capital ship beyond what comes pre-loaded at the start of the game. It wasn't for lack of cash, either -- when the game ended I saw that there were 40+ land units just sitting in North America, presumably waiting for more light cruisers and escort carriers to become available so they could get on doomed amphibious transports, too.
So is there any way to get the AI to evaluate who controls the seas in any given year and then make purchases and attacks accordingly? I feel like the game would have been much more interesting if America had responded to its early naval defeats by building more warships and concentrating its naval forces to make a heavier attack, rather than just sending its ships across the Pacific one and two at a time to be sunk as soon as each ship gets built.