Bizarre combat results
Posted: Thu Jan 05, 2023 2:01 pm
I'm new to WitP, but a couple of recent combats have shaken my confidence in the games realism.
In both intstances a single Japanese destroyer waded into the middle of a flottila of ships, ravaged them, and walked away without a scratch.
In the first case I had a TF of 7-8 transports unloading at Noumea with a couple of cruisers and a handful of destroyers as part of that TF. The TF was not docked, but was unloading. THe Japanese DD came in on a night surface action (with no other Japanese units near), sank 5 of the transports, and departed with out taking a hit.
In the second case I had a TF consisting of one BB, 4 DDs, and 4 transports unloading at Midway. Not docked, and all in one TF. Same thing happened. A single lone Japanese DD comes in on a night surface action, puts 15 hits and two torpedoes into the BB, and heavily damages two transports and walks away with no damage whatsoever. The combat report showed both sides engaging at gradually reduced ranges, but no effect from the BB.
I decided to redo the turn with the BB and DD's put into a separate TF with orders to patrol around Midway. This time the covering TF completely missed the Japanese DD and the result was pretty much the same. Finally, another redo of the turn had the BB and DDs again in a separate TF but given Midway as the destination with orders to remain on station. This time the result was what I would expect, the BB blasted the Japanese DD out of the water before it could get close enough to do much damage.
First off, I know about Bushido/Kamikaze and all that, but it seems odd for the AI to send a destroyer on a long voyage into what should be a suicide mission against a massively larger TF in early '42. But maybe the AI knows more about how the game works than I do.
In the end I'm wondering if there are different escort methods/configurations that leave your escorts in a catatonic state where even a BB can't defend itself against a DD. I'm aware the Japanese were good at night actions, but the two initial combat results above seem pretty ridiculous to me.
I want to believe that my orders were not configured correctly and this was just a result of a strange quirk in the orders interpretation in the game. Was my setup wrong, or were these just bizarre results (and how often do such results occur )? And does this single-Japanese-DD-raid-deep-into-hostile-territory thing happen a lot?
(As a footnote I just want to say that the level of suppport available in these forums is amazing, especially for what is a 20 year old game!)
In both intstances a single Japanese destroyer waded into the middle of a flottila of ships, ravaged them, and walked away without a scratch.
In the first case I had a TF of 7-8 transports unloading at Noumea with a couple of cruisers and a handful of destroyers as part of that TF. The TF was not docked, but was unloading. THe Japanese DD came in on a night surface action (with no other Japanese units near), sank 5 of the transports, and departed with out taking a hit.
In the second case I had a TF consisting of one BB, 4 DDs, and 4 transports unloading at Midway. Not docked, and all in one TF. Same thing happened. A single lone Japanese DD comes in on a night surface action, puts 15 hits and two torpedoes into the BB, and heavily damages two transports and walks away with no damage whatsoever. The combat report showed both sides engaging at gradually reduced ranges, but no effect from the BB.
I decided to redo the turn with the BB and DD's put into a separate TF with orders to patrol around Midway. This time the covering TF completely missed the Japanese DD and the result was pretty much the same. Finally, another redo of the turn had the BB and DDs again in a separate TF but given Midway as the destination with orders to remain on station. This time the result was what I would expect, the BB blasted the Japanese DD out of the water before it could get close enough to do much damage.
First off, I know about Bushido/Kamikaze and all that, but it seems odd for the AI to send a destroyer on a long voyage into what should be a suicide mission against a massively larger TF in early '42. But maybe the AI knows more about how the game works than I do.
In the end I'm wondering if there are different escort methods/configurations that leave your escorts in a catatonic state where even a BB can't defend itself against a DD. I'm aware the Japanese were good at night actions, but the two initial combat results above seem pretty ridiculous to me.
I want to believe that my orders were not configured correctly and this was just a result of a strange quirk in the orders interpretation in the game. Was my setup wrong, or were these just bizarre results (and how often do such results occur )? And does this single-Japanese-DD-raid-deep-into-hostile-territory thing happen a lot?
(As a footnote I just want to say that the level of suppport available in these forums is amazing, especially for what is a 20 year old game!)