Two types of situations exist when protecting transport task forces.
1. Task force is at sea….constantly moving Hex to Hex in the open ocean.
2. Task force is in port or base Hex….not underway..no Hex to Hex movement.
Lets take a closer look at number 2.
Back to another thread…...Jaus1….
Bizarre combat results.
He states:
“In the first case I had a TF of 7-8 transports unloading at Noumea with a couple of cruisers and a
handful of destroyers as part of that TF. The TF was not docked, but was unloading.
The Japanese DD came in on a night surface action (with no other Japanese units near),
sank 5 of the transports, and departed with out taking a hit.”
I have not had that happen to me but it can happen and I may have just not been home
when a single Japanese destroyer came to call….or it was long ago and I can’t remember.
This is not likely to happen in a PBEM game. Most of my former opponents would
not make a long distance suicide run through enemy waters with a single destroyer.
Good Japanese destroyers are valuable and replacements are hard to come by.
It is going to be a long war.
In any case I went into the editor and set this up to get a closer look.
I used the 26a install……..I’m still looking over the new Beta.
Head to Head play.
I added to the TF what Jaus1 had said….A couple of cruisers and a handful of destroyers.
I used the setup below to run about 50 test runs in all different conditions.
Moonlight all the way from zero to 58 percent. All weather conditions.
I also ran many with more standard leadership.
Below is the closet result I came to the combat reported by Jaus1.
The Japanese destroyer never escaped without damage in all the other
Test runs I did. In many cases it was sunk. In this case it took one shell hit.
War Story:
At Noumea is US Navy (Transport) TF 422 (the 18th Div Reinforcements)...It did not go to Singapore
It went to Noumea instead and is at Remain on Station just starting to unload the 53rd, 54th British
Brigades and the 251st Recce Battalion. It is not docked.
The flag is VADM Arbuthnot on the St Louis….He has very poor skill...Naval Skill 23.
Inspiration 43. Aggression 62. In command of 13 ships.
The cruisers have the their float planes standing down.
(I tried them on day and night naval search and they did not make a difference.)
The US Task force is fat and happy and has begun unloading.
It is the night of 10 December, 1941. Weather is clear. 57% Moonlight.
Off to the Northwest, 360 nautical miles away, is the Japanese destroyer Umikaze with
With RADM Tanaka in command. He is very good...Naval skill 87. Inspiration 91. Aggression 91.
In command of DD Umikaze is CPT Kamiyama, Naval skill 74. Inspiration 57. Aggression 60.
The crew of the Umikaze has super experience ….99 Day...99 night.
The Umikaze had set a patrol zone in the area and waited 2 days to get the clear weather.
Then the Umikaze takes a direct route to Noumea, threat tolerance Absolute.
Mission Speed….Retirement Allowed….Home port Kwajalein Island.

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Analysis:
The Japanese achieve surprise at 12,000 yards and launch torpedoes.
The xAP Wakefield is hit.
A good torpedo shot but the Wakefield was not underway...and surprised.
(12,000 yards is 5.9 nautical miles.)
The Type 93 Long Lance torpedo range is 22,000 yards.
Task force leadership was a major factor.
Although it is not shown on the combat report many of the transports
were not able to get underway until the combat was half over.
The very low skill of VADM Arbuthnot is a major factor.
The Combat Reports are not always exactly accurate or carry all the
relevant information. It is important to carefully watch the combat
replay to get a more accurate explanation.
In naval combat each individual ship has it’s own detection level
based on several factors….size and speed being important.
The transports I chose are large and that is a factor.
I think there is also a target acquisition factor included.
This was most likely why the Japanese choose the xAP Wakefield as the
First target. In most of my test runs the Japanese chose a CL as the first
target fired upon. Usually the St. Louis.
Sand box tests like this are not definitively informative because of the
large number of factors involved….including the Gary Grigsby random factor.
But it can give a general indication.
We don’t know what scenario or the exact composition of the transport task force
in the Jaus1 combat….or the weather or moonlight....but the fact that
the Japanese destroyer escaped without taking a hit is possible
as the above combat indicates.
The one thing I can say in regards to what Janus1 experienced…
Namely that the Japanese destroyer escaped with no hit in the
combat was
not typical.
I’m using super Japanese leadership in many of these tests and if it
can not escape without a hit a lesser destroyer can not escape unless
It is above and beyond lucky. I tried to make it happen but I could not.
It makes me wonder if Jaus1 is running the current version of the game.
Or…..is Andy Mac the instigator?
Now that I have this setup I can look at other options.