why some hexes are immune to other hexes' return fire?
Posted: Mon Jan 09, 2023 2:51 am
I noticed that sometime a wired battle resolution can happen. Units in Hex A released deadly volley of fire toward the enemy at Hex B, but the units in Hex B cannot see where the shooter at, and cannot return fire.
I understand IRL things like that could happen. But I still would like to hear the Dev team's comment on the mechanism behind this, because this kind of Phenomenon can create some very annoying or frustrating experience.
I guess the whole issue is caused by LOS
example 1: "Regulars Forward" , Using M1A1 as a reference unit, Hex 1502 has a 18 LOS on Hex 1804. But from 1804 perspective, it has 0 on 1502.
I had a 13 tanks T80 Co sit at 1804. My opponent moved a M1 plt at 1502. Then the next 10min saw the M1A1 shoot at the T-80 Co one by one. Slowly reduced the 13 tanks to 6. By then the shot stopped because it considered that a " Six tank Company" is small enough to be concealed from M1A1
I understand IRL things like that could happen. But I still would like to hear the Dev team's comment on the mechanism behind this, because this kind of Phenomenon can create some very annoying or frustrating experience.
I guess the whole issue is caused by LOS
example 1: "Regulars Forward" , Using M1A1 as a reference unit, Hex 1502 has a 18 LOS on Hex 1804. But from 1804 perspective, it has 0 on 1502.
I had a 13 tanks T80 Co sit at 1804. My opponent moved a M1 plt at 1502. Then the next 10min saw the M1A1 shoot at the T-80 Co one by one. Slowly reduced the 13 tanks to 6. By then the shot stopped because it considered that a " Six tank Company" is small enough to be concealed from M1A1