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Gary Grigsby/Joel Billings interview
Posted: Wed Jul 16, 2003 3:24 pm
by U2
Posted: Wed Jul 16, 2003 4:04 pm
by Platoonist
Provided you have a password.

Posted: Wed Jul 16, 2003 4:47 pm
by Slick91
Posted: Wed Jul 16, 2003 5:20 pm
by Raverdave
Great read ! Interesting to read that the AI is causing so much trouble. This game is going to be a monster.......but as for those small Scen...sod that I want to play from '41 till the end!:D
Posted: Wed Jul 16, 2003 6:22 pm
by U2
Thanks Slick
Nice that you corrected my mistake:o
Good interview eh?
Bad News ?
Posted: Wed Jul 16, 2003 6:26 pm
by Black Cat
Perhaps I`m wrong but it sounds like you can kiss the single huge 1941 - 1945 Campaign goodby and there going for separate Campaign Scenarios 1941 - 1945 .......any input on that Matrix ?
Posted: Wed Jul 16, 2003 6:27 pm
by Zakhal
Who needs AI? Witp like uv is basicly multiplayer only.

AI is the one time starting tutorial.
Re: Bad News ?
Posted: Wed Jul 16, 2003 6:34 pm
by U2
Originally posted by Black Cat
Perhaps I`m wrong but it sounds like you can kiss the single huge 1941 - 1945 Campaign goodby and there going for separate Campaign Scenarios 1941 - 1945 .......any input on that Matrix ?
The impression Gary left on me in this interview is that creating an AI for WitP vs UV is a huge difference and difficult job but that he is working his butt off on it. We are many months off still and thsi interview was done in May 2003 ( at E3 correct me if I am wrong please)
Posted: Wed Jul 16, 2003 6:51 pm
by Chiteng
Bah! The only REAL scenario starts on Dec 7 and ends
with Japan surrender
Posted: Wed Jul 16, 2003 6:55 pm
by U2
Originally posted by Chiteng
and ends
with Japan surrender
This will sound crazy but I expect not to loose as the IJN PBEM, no not from testing experience, but my ego tells me so:D
Posted: Wed Jul 16, 2003 7:34 pm
by Kitakami
What I see after reading the interview is that we will all play pbem games after a couple of runs with the AI. That is not bad in itself, as my best experiences in UV have been PBEM, win or loose.
But the ability to edit all those parameters is definitely making me salivate... it will be the grandest of games.
Posted: Wed Jul 16, 2003 9:56 pm
by Snigbert
This will sound crazy but I expect not to loose as the IJN PBEM, no not from testing experience, but my ego tells me so
We'll see how you feel after the first fire bombing raid I drop on Tokyo with B-29s.

Posted: Wed Jul 16, 2003 10:42 pm
by Sonny
Originally posted by Kitakami
What I see after reading the interview is that we will all play pbem games after a couple of runs with the AI. That is not bad in itself, as my best experiences in UV have been PBEM, win or loose.
But the ability to edit all those parameters is definitely making me salivate... it will be the grandest of games.
If you edit though you won't be able to play PBEM and will have to fight against the AI.

Posted: Wed Jul 16, 2003 10:50 pm
by U2
Originally posted by Snigbert
This will sound crazy but I expect not to loose as the IJN PBEM, no not from testing experience, but my ego tells me so
We'll see how you feel after the first fire bombing raid I drop on Tokyo with B-29s.
Is that a challenge mr Sniggelsworth?:)
Anyway you have to take Saipan first to do that and you never will;)
Posted: Wed Jul 16, 2003 10:55 pm
by madflava13
I'll settle for a semi-active AI in this game. In old Pacwar, the AI would make its initial thrust and then go to bed, never venturing out to play after Feb. 1942. Although like all games this size a competant AI is probably impossible, it would be nice to see one that at least stays active for the duration.
But we all know we'll be playing PBEM within a month or two of getting the hang of it - that's not a bad thing in my mind.
I'm still psyched. I do wonder though - this project Gary's heading off to work on for a few months... Could it be UV-Med? Dare I even say it?
Posted: Wed Jul 16, 2003 11:03 pm
by Snigbert
I'm still psyched. I do wonder though - this project Gary's heading off to work on for a few months... Could it be UV-Med? Dare I even say it?
I doubt he would start on episode III while episode II was still incomplete.
I'm curious whether he sees UV Med as a huge scale type of game, which he stated he would avoid in the future. Of course it doesn't compare to something like WitP...but it would still be a large scale game and require adding a lot of features.
Posted: Wed Jul 16, 2003 11:10 pm
by Mr.Frag
Perhaps there can be a PBEM ONLY release of WitP cause we are not getting any younger here ... Perhaps direct mail order from Matrix Games only, followed by the AI patch later in time when it is actually ready.
I know the general gaming community will not buy it in the retail channels, but there is at least a couple hundred of us here who would buy an non-AI version up front.
It is also quite possible that all the feedback from these folks would help produce a better AI anyways, as we are mostly evil folks who like figuring out ways to bust the AI to get an advantage

Posted: Wed Jul 16, 2003 11:11 pm
by Ron Saueracker
Maybe the new project is really a tan or something.

You know these programmers...

Posted: Wed Jul 16, 2003 11:23 pm
by U2
Originally posted by Ron Saueracker
Maybe the new project is really a tan or something.
You know these programmers...
It's so nice to have Ron back on the forum is it not?:) Best humor in the wargaming business
AI
Posted: Thu Jul 17, 2003 12:14 am
by decourcy
Hi all,
I am posting for Gary and Joel for the most part as I do not want them to feel like they have let us down with a mediocre AI. I don't actually give a flying rats *** about AI in a game like this except as a learning tool.
I think the vast majority of us here understand strategic AI doesn't exist and probably will not within our lifetimes (if ever). As long as the AI can do a so-so job on small map scenarios I am happy.
This, of course is the reason to make strategic games turn based instead of real time like EU. Turn based are so much easier to play online(email).
I also don't care particularly about the graphics; oh, I love nice graphics when I see them but it will not affect my purchase of this game.
My one hope and fear is the game database. Gary's games have a record of having databases that were extremely easy to corrupt. I really hope he finds ways to solidify his DB for WitP. Probably the first thing I will do with WitP is start making my own scenarios, it is just what I do!
but if the DB can't handle it, what is the point?
Don't get me wrong, I will still buy this even if the instruction manual is written in crayon and the game is all on 3.5" disks. Not 5.25" disks though.
Mike