1.0.9.8 "Fleet Template" Update
Posted: Fri Jan 13, 2023 11:30 pm
OH. MY. GOD.
It is finally here ladies and gentlemen. I haven't touched Distant Worlds 2 since the day it launched because I found the inability to mix multiple hull types in fleet templates so extraordinarily stupid for a game encouraging ship design as much as Distant Worlds 2 does... But now finally we can, at least according to the list of changes on Steam. In addition, the list mentions "There are also now upgrade paths for ship designs," which I find especially interesting, considering there was nothing like this in DW:U.
I still might refrain from playing though, because the other major issue I had with the game at launch was the inability to queue orders for individual ships and fleets, something that was present in DW:U and absolutely necessary for full-manual play. Hopefully in the coming months this will be addressed, considering the DW2 roadmap posted last September outlined a plan to "Improve quality of life for manual players further," which included:
• Ship and fleet order queueing
• More detailed fleet template management by ship hull
Obviously this update only addresses the latter bullet point, but I am still more than pleased to hear things are finally coming along for us manual players. Again, I think I'll hold out a bit longer and wait to play until we have queues back. I just thought I would discuss the new update (currently a beta, but planned to release within the next week or two), because it is deserving of its own post.
Finally, I understand development is a messy, ugly, terrifying process, and I want to extend my full respect and patience to the DW2 team. Sure, I purchased the game nearly a year ago at this point, but I think I would've thrown money at this game years before it ever released simply because I am such a huge fan of what it tries to achieve conceptually. Keep up the good work Elliot and Erik!
It is finally here ladies and gentlemen. I haven't touched Distant Worlds 2 since the day it launched because I found the inability to mix multiple hull types in fleet templates so extraordinarily stupid for a game encouraging ship design as much as Distant Worlds 2 does... But now finally we can, at least according to the list of changes on Steam. In addition, the list mentions "There are also now upgrade paths for ship designs," which I find especially interesting, considering there was nothing like this in DW:U.
I still might refrain from playing though, because the other major issue I had with the game at launch was the inability to queue orders for individual ships and fleets, something that was present in DW:U and absolutely necessary for full-manual play. Hopefully in the coming months this will be addressed, considering the DW2 roadmap posted last September outlined a plan to "Improve quality of life for manual players further," which included:
• Ship and fleet order queueing
• More detailed fleet template management by ship hull
Obviously this update only addresses the latter bullet point, but I am still more than pleased to hear things are finally coming along for us manual players. Again, I think I'll hold out a bit longer and wait to play until we have queues back. I just thought I would discuss the new update (currently a beta, but planned to release within the next week or two), because it is deserving of its own post.
Finally, I understand development is a messy, ugly, terrifying process, and I want to extend my full respect and patience to the DW2 team. Sure, I purchased the game nearly a year ago at this point, but I think I would've thrown money at this game years before it ever released simply because I am such a huge fan of what it tries to achieve conceptually. Keep up the good work Elliot and Erik!