chemical saturation / multiple chemical firings same turn
Posted: Mon Jan 16, 2023 7:43 am
Hi,
In the Overtures scenario, when I play as the Americans, the Russians hit a block of hexes with persistent chemicals and another block with non-persistent chemicals (6 each). The chemical explosions for a type of chemical occur within a minute. When I play as the Russians, I mark six hexes as persistent chemicals and six more as non-persistent and yet, during a 24-minute turn, only 1 hex for each has the chemicals. How do you get all six hexes for a chemical type explode within a minute because I did not see how one can do both a saturation and chemicals at the same time?
Inquiring minds want to know
Thanks!!
In the Overtures scenario, when I play as the Americans, the Russians hit a block of hexes with persistent chemicals and another block with non-persistent chemicals (6 each). The chemical explosions for a type of chemical occur within a minute. When I play as the Russians, I mark six hexes as persistent chemicals and six more as non-persistent and yet, during a 24-minute turn, only 1 hex for each has the chemicals. How do you get all six hexes for a chemical type explode within a minute because I did not see how one can do both a saturation and chemicals at the same time?
Inquiring minds want to know
Thanks!!