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Vlad Port Attack Japanese Ships Bug

Posted: Mon Jan 16, 2023 3:17 pm
by archmache
When a japanese ship is on the red hexes it will be attacked until 1, but will not go below 1 point. So the japanese just put a MT there, reduce it to 1 and then it never sinks, but still interdicts supply.

Re: Vlad Port Attack Japanese Ships Bug

Posted: Wed Jan 18, 2023 8:08 pm
by Hubert Cater
Currently the use of STRENGTH scripts (which we use here for this event) does not allow for the destruction of the unit, e.g. does not allow for strength to drop below 1, which results in what you've noticed in game.

We are mulling this over to see if there are any options or alternatives we can consider for a situation like this.

Re: Vlad Port Attack Japanese Ships Bug

Posted: Fri Jan 20, 2023 7:31 pm
by Taxman66
How about adjusting the effectiveness of the 'blockade'/interdiction to be made dependent upon the type of unit and its strength performing said interdiction?

Re: Vlad Port Attack Japanese Ships Bug

Posted: Mon Jan 23, 2023 3:48 pm
by Hubert Cater
Yes, this would be a good idea as well

Re: Vlad Port Attack Japanese Ships Bug

Posted: Thu Jan 26, 2023 10:17 pm
by ThunderLizard11
Hubert Cater wrote: Mon Jan 23, 2023 3:48 pm Yes, this would be a good idea as well
Agreed - if below strength 5 it should have no effect. The MT thing is a gimmick.