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[1304.1] Mission bug

Posted: Mon Jan 16, 2023 9:01 pm
by DimiHendrix
Look what happens when the event fires . The ships do not attack and start moving to nowhere without a course.
Battle for East-Med 1.rar
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Re: [1304.1] Mission bug

Posted: Mon Jan 16, 2023 9:35 pm
by chrispman
Which side, which mission, which event?

Re: [1304.1] Mission bug

Posted: Mon Jan 16, 2023 9:56 pm
by thewood1
And where did this scenario come from? I can't find the original.

Re: [1304.1] Mission bug

Posted: Mon Jan 16, 2023 10:02 pm
by thewood1
chrispman wrote: Mon Jan 16, 2023 9:35 pm Which side, which mission, which event?
I assume its Gate 1, as the only event either side.

Re: [1304.1] Mission bug

Posted: Mon Jan 16, 2023 10:09 pm
by thewood1
Are there any TR surface ships?
Screenshot 2023-01-16 170923.jpg
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Re: [1304.1] Mission bug

Posted: Tue Jan 17, 2023 2:12 am
by DimiHendrix
There's only one event , watch at dardanelles strait the TF-2000 entering the event area and the mission that gets created when it does .

Re: [1304.1] Mission bug

Posted: Tue Jan 17, 2023 9:41 am
by DimiHendrix
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Capture.PNG (358.13 KiB) Viewed 616 times

Re: [1304.1] Mission bug

Posted: Tue Jan 17, 2023 12:05 pm
by thewood1
But aren't those GR ships. The event states TR ships. I must have misread that.

Re: [1304.1] Mission bug

Posted: Tue Jan 17, 2023 12:12 pm
by thewood1
I see what happened when I ran it. It all happened so fast that I didn't see the GR ships kill the TR ship. I ran it this time and watched more slowly. Everything seemed to work as it should.

1) TR ship hits the event zone
2) Strike mission created
3) TR ship set as target of strike by lua
4) GR ships get a put into the strike mission by lua
5) TR ship hit by missile from multiple GR ships in strike mission
6) GR ships stop what are doing because no targets exist.
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Re: [1304.1] Mission bug

Posted: Tue Jan 17, 2023 12:19 pm
by thewood1
Just ran it six more times and the TR ship is killed every time. There is a little delay once the TR ship hits the zone. I assume OODA.

The thing I found critical to watch is selecting the GR ship and see when the mission becomes active.

Re: [1304.1] Mission bug

Posted: Tue Jan 17, 2023 12:23 pm
by DimiHendrix
It doesn't work like that for me. Are you on 1304.1? My behavior is that GR ships get a targeting vector but they never fire missiles they just start cruising to somewhere . Can you post a pic of mission WRA ?

Re: [1304.1] Mission bug

Posted: Tue Jan 17, 2023 12:51 pm
by DimiHendrix
This time 1 ship fired 1 missile randomly ... (sorry for the slowness i m playing via remote desktop )

https://vimeo.com/790032182

Re: [1304.1] Mission bug

Posted: Tue Jan 17, 2023 1:06 pm
by thewood1
No changes to the scen you sent. Note 1304.1 version. I played it on single flame. Try that. I see little idiosyncrasies in double flame now and then.
Screenshot 2023-01-17 080252.jpg
Screenshot 2023-01-17 080252.jpg (266.82 KiB) Viewed 580 times

Re: [1304.1] Mission bug

Posted: Tue Jan 17, 2023 1:12 pm
by DimiHendrix
thewood1 wrote: Tue Jan 17, 2023 1:06 pm No changes to the scen you sent. Note 1304.1 version. I played it on single flame. Try that. I see little idiosyncrasies in double flame now and then.

Screenshot 2023-01-17 080252.jpg
Tried single flame also.Did u see exocet WRA in my video? is it the same as yours?

Re: [1304.1] Mission bug

Posted: Tue Jan 17, 2023 1:21 pm
by thewood1
I'm also running it from the editor. It might be worth it to remove lua from the equation and set the target from the start and see what happens.

edit: also check your side-level WRAs. I noted the mission has all inherited. The side looks like its set for the target's defense value of 4 Harpoons. So assuming thats what the mission is folowing.

Re: [1304.1] Mission bug

Posted: Tue Jan 17, 2023 2:03 pm
by DimiHendrix
It works ok when i manually make the mission through GUI... so i guess it has to do with LUA

Re: [1304.1] Mission bug

Posted: Tue Jan 17, 2023 3:10 pm
by thewood1
I suspected that. The only reason I can see it working on my end is running through the editor changes how lua runs. I have seen this a couple times before, but very rarely and not for a couple years, where lua gives slightly different results in the editor and in the real game. I think it might have something to do with variable definition and scope.

Re: [1304.1] Mission bug

Posted: Tue Jan 17, 2023 3:22 pm
by DimiHendrix
But i'm running it in the editor too. I 'll try separating mission creation and unit assignment . Maybe them running without delay between them causes an issue.

Re: [1304.1] Mission bug

Posted: Tue Jan 17, 2023 3:33 pm
by DimiHendrix
YEAP , too fast unit assignment is causing some error . I assigned 1 unit instead of 6 and mission is working ok

Re: [1304.1] Mission bug [FIXED]

Posted: Tue Jan 17, 2023 3:45 pm
by thewood1
Odd that I don't see that. It must be the cycle differences between different machines.