Page 1 of 1
Patch note question
Posted: Tue Jan 17, 2023 3:38 am
by GHerr
MINING AND RESOURCES
- Significantly slowed mining rates for mining components
I find this intriguing. May I ask the intent of this?
Re: Patch note question
Posted: Tue Jan 17, 2023 4:11 am
by AKicebear
I recall there were complaints of the civilian economy dumping excess cargo at ports because they were overloaded. Personally, I prefer the relative scarcity of the newer version - and wish they'd push it even further (maybe through an initial game setting).
Re: Patch note question
Posted: Tue Jan 17, 2023 9:17 am
by dudefan
does this change the meta of building mines everywhre?. one of my main reasons i stopped playing this games was bc there was no strategy involved with resource managment. just build mines everywhere...
Re: Patch note question
Posted: Tue Jan 17, 2023 1:24 pm
by AKicebear
I don't build mines everywhere
Re: Patch note question
Posted: Tue Jan 17, 2023 3:05 pm
by dudefan
i see, i know you can superoptimize it, but midgame no point in micromanaging. if you feel like you have to do it to stay competitive sure. i dont have to and i know most people just spam it everywhere
see:
https://www.matrixgames.com/forums/view ... 1&t=390968
Re: Patch note question
Posted: Tue Jan 17, 2023 5:14 pm
by AKicebear
I don't super optimize it (?). I check available mining sites occasionally and queue up locations with priority shortage resources (red box).
Re: Patch note question
Posted: Thu Jan 19, 2023 12:39 am
by GHerr
dudefan wrote: Tue Jan 17, 2023 9:17 am
does this change the meta of building mines everywhre?. one of my main reasons i stopped playing this games was bc there was no strategy involved with resource managment. just build mines everywhere...
Thank you for pointing this out. Same. Maybe if not producing as much then you would need to consider return on investment?
Re: Patch note question
Posted: Thu Jan 19, 2023 6:38 am
by OzoneGrif_slith
There are various intent behind this change:
- Mining rate technologies were useless since you always had enough resources with just a few mines.
- Rare resources were never really rare, you just had to find one good mine and it would usually be enough to feed a few big planets.
- Trading was almost non-existent since all empires had every possible resource in overflow.
- Mining stations were worthless strategically.
The change increases the value of mining stations, especially on rare resources and in the beginning of the game.
Exploration is now slightly more interesting if you are missing major resources.
It becomes especially obvious on smaller galaxies where resources are really scarce.
Trading is now very useful, and can be a life saver, plus your local luxuries won't be enough to satisfy all your planets.
Mining rate technologies are a must-have quite early if you don't want all your stocks to be in the red.
You can finally cut your enemies freighter lines or blockade them and see real results on their developments.
A side-effect to this change, which was not intended at first, is the lower number of freighter ships generated by the private sector, leading to two other advantages:
- Less income from the private sector (making the game slightly harder)
- More FPS in the late game (less ships to compute)
Re: Patch note question
Posted: Thu Jan 19, 2023 7:46 am
by dudefan
thank you for the insight. i was hoping to see a change in that area
Re: Patch note question
Posted: Sat Jan 21, 2023 1:50 am
by GHerr
wow. that's actually really nice.