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Engineer not working well. 5.00.00.10 (my error, due to lack of info in the combat mods).
Posted: Thu Jan 19, 2023 5:53 pm
by Joseignacio
Engineer is asked whether to bonus a combat, I decide to do so (no river, fortification, ..., involved); his factors are not added (bug 1) but he is still demanded to be destroyed (bug 2).

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If needed I can supply the save
Re: Engineer not working well. 5.00.00.10
Posted: Thu Jan 19, 2023 9:46 pm
by paulderynck
You say above you did use the engineer's bonus and it looks like it was applied as it would (and did) cancel the city mod. (City mod -1 and engineer mod +1 per factor but city mods cannot go above zero). Odds look right to me. (+9-1+1-1 = +8)
As for not including the engineer's combat factor in the attack, I cannot tell as there must have been air and/or naval support.
Re: Engineer not working well. 5.00.00.10
Posted: Thu Jan 19, 2023 9:51 pm
by Courtenay
The Allied naval support is given -- they were +40! No air. However, the total Allied combat factors add up to 87. The only reasonable way to get to 99 is if the two American units were doubled by an O-chit. If that is the case, the total is 99, including the ENG. I do not see any bugs here.
Re: Engineer not working well. 5.00.00.10
Posted: Fri Jan 20, 2023 12:22 am
by Joseignacio
paulderynck wrote: Thu Jan 19, 2023 9:46 pm
You say above you did use the engineer's bonus and it looks like it was applied as it would (and did) cancel the city mod. (City mod -1 and engineer mod +1 per factor but city mods cannot go above zero). Odds look right to me. (+9-1+1-1 = +8)
As for not including the engineer's combat factor in the attack, I cannot tell as there must have been air and/or naval support.
I meant the ENG modifyers. Ok, so I was wrong and once again part of the blame can be for the incomplete info. It was not explicit that City mod -1 and of course not the Eng +1. It is true that I could not have a +2, and I forgot this.
Re: Engineer not working well. 5.00.00.10
Posted: Fri Jan 20, 2023 12:28 am
by Joseignacio
Courtenay wrote: Thu Jan 19, 2023 9:51 pm
The Allied naval support is given -- they were +40! No air. However, the total Allied combat factors add up to 87. The only reasonable way to get to 99 is if the two American units were doubled by an O-chit. If that is the case, the total is 99, including the ENG. I do not see any bugs here.
It was just like that, I had had several attempts to take Palermo with good odds and failed because of bad rolls, so i used an O Chit and wanted to duplicate all CW and US units (since my air force had suffered serious losses and IT could duplicate with bombers with no opposition), but that is only possible in CE, in FE (=RAW7=MWIF) I could only duplicate US units with a US HQ, so I had to give punch with all the Med CW fleet instead, and it was still risky.

But I took it.
I didnt want to wait till more good fighters would arrive because I got a flip-flop and had to take advantage of it. And I did, in Manchuria, Poland and East Prusia and finally Palermo.