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Partisan hexes

Posted: Fri Jan 20, 2023 12:44 am
by Chernobyl
I am unclear on partisan hexes, how exactly to keep them from triggering, and whether all of them are working properly.

There was two kinds: P hexes that spawn partisans, and P hexes with a slash that damage resources and do not spawn anything.

Regarding partisan-spawning hexes, is it necessary to keep a unit ON TOP of that hex, or does any unit adjacent to that hex work? (Related: It seems any land or air unit works just fine, but I assume naval units do not work? I haven't tried this before.) I am confused because I seem to recall partisans spawning when I have a unit adjacent, but not on top of that hex, but lately I can't seem to replicate this. Is it always safe to just leave a unit adjacent (but not on top of) a partisan-spawning hex?

Regarding non-partisan-spawning P hexes, it seems it's sufficient to keep any land or air unit merely adjacent to that hex to prevent damage. However, I have noticed that certain partisan hexes seem to do absolutely nothing when they trigger. E.g. I often get "partisan activity in China" from what I believe to be the (193, 65) hex, however I have never seen any resource damage resulting from this one. Is this working as intended?

Re: Partisan hexes

Posted: Fri Jan 20, 2023 1:50 am
by Platoonist
Chernobyl wrote: Fri Jan 20, 2023 12:44 am
Regarding partisan-spawning hexes, is it necessary to keep a unit ON TOP of that hex, or does any unit adjacent to that hex work? (Related: It seems any land or air unit works just fine, but I assume naval units do not work? I haven't tried this before.)
You only have to be adjacent to the partisan hex. Partisan-spawning locations close together can be economically covered by just one unit if you place it between them. I pretty much concentrate only on the locations that can spawn a partisan unit. Far more dangerous than the resource partisan hexes.

I've never tried it with a ship unit. I've usually got them too busy out doing naval things.

Re: Partisan hexes

Posted: Fri Jan 20, 2023 1:59 am
by Chernobyl
Platoonist wrote: Fri Jan 20, 2023 1:50 am You only have to be adjacent to the partisan hex.
Maybe I'm dreaming then. It seems you are right because I just tested about 20 hexes a few times and no partisans spawned. However I could have sworn I've seen partisans spawn somewhere when I had an adjacent unit, perhaps it was near Mecca in SC:WWI.

Side issue: the AI seems to waste a lot of units placing more than one unit near a partisan hex, using a random (potentially valuable unit) for guard duty, or ignoring certain other ones entirely (Ankara).

Re: Partisan hexes

Posted: Fri Jan 20, 2023 7:15 am
by Platoonist
Chernobyl wrote: Fri Jan 20, 2023 1:59 am
Platoonist wrote: Fri Jan 20, 2023 1:50 am You only have to be adjacent to the partisan hex.
Maybe I'm dreaming then. It seems you are right because I just tested about 20 hexes a few times and no partisans spawned. However I could have sworn I've seen partisans spawn somewhere when I had an adjacent unit, perhaps it was near Mecca in SC:WWI.

Near Medina in the Ottoman Empire, there is this lovely spot where you can cover three partisan-spawning hexes with one unit. Now, there's some low-budget garrisoning. Three for the price of one.

Re: Partisan hexes

Posted: Fri Jan 20, 2023 11:06 am
by OldCrowBalthazor
Actually not covering 'resource' partisan hexes can be quite disasterous in places like China (for the Japanese) and other key areas near railroad hubs.

Re: Partisan hexes

Posted: Sat Jan 21, 2023 2:45 pm
by petedalby
Naval units do not stop partisans.

Being adjacent to the Partisan hex will suffice. Any land & air units can do the job.

As OCB said, there are some vital rail hexes that need to be protected from Partisans otherwise you will lose the ability to operate units freely.

Re: Partisan hexes

Posted: Sun Jan 22, 2023 7:24 pm
by ThunderLizard11
OldCrowBalthazor wrote: Fri Jan 20, 2023 11:06 am Actually not covering 'resource' partisan hexes can be quite disasterous in places like China (for the Japanese) and other key areas near railroad hubs.
I've noticed some partisans in China and Manchuria where adjacent unit not enough to stop sabatoge. Are this distingushed somehow on map?

Re: Partisan hexes

Posted: Sun Jan 22, 2023 8:19 pm
by BillRunacre
ThunderLizard11 wrote: Sun Jan 22, 2023 7:24 pm
OldCrowBalthazor wrote: Fri Jan 20, 2023 11:06 am Actually not covering 'resource' partisan hexes can be quite disasterous in places like China (for the Japanese) and other key areas near railroad hubs.
I've noticed some partisans in China and Manchuria where adjacent unit not enough to stop sabatoge. Are this distingushed somehow on map?
Events that are labelled are Resistance Activity cannot be prevented by placing units, and only Partisan activity - that can be stopped by placing units - is shown on the map via the P key.

Re: Partisan hexes

Posted: Mon Jan 23, 2023 12:50 pm
by Bavre
In China I think those unstoppable partisan events are labeled "communist partisan activity" as opposed to normal partisan activity.