Are spies too effective at scouting enemy formations?
Posted: Fri Jan 20, 2023 8:23 pm
I'm starting to miss something from classic wargames in Shadow Empire, and that's the fog of war. Sure, there's a dejure fog of war but only early in the game, where you and your opponent can nicely ambush one another, but defacto once you've gotten to a certain level of technological development and with a strong spymaster, it seems very difficult to be able to camouflage your formations.
The knock on effect seems to be that it effectively invalidates ambush and fighting retreat as viable strategies in the late game. I'd like it so that air recon and land-based scouting should still be important, not just for increasing combat odds, but for actually seeing what you're facing once your enemy has moved out of your immediate sight range, which is how most modern wargames work.
There could be two ways to help here:
a) technologies to help units remain unseen: increased camouflage, reducing enemy recon, sensor jamming etc.
b) drastically reducing the ability for spies to see military formations. I never liked this about Shadow Empire, because it feels very unrealistic that a half dozen spies could see 100 units across tens of thousands of kilometres so easily. I'd instead make it so that even a very strong spy network only gives a VERY small chance to detect military units, instead focusing on cities and assets. At most, they should only really detect a vague trace of a unit, and not detailed info on what is there.
A military goes out of it's way to hide it's formations as best as it can. I do understand that the huge scale of Shadow Empire does complicate things a bit, but I think as a gameplay mechanic it might be nice if we did have to rely on traditional methods of reconnaissance a bit more than just having a really strong spymaster that can flood the enemy nation with spies so easily that you can pretty much always see everything your opponent has.
I don't want to overegg the pudding here, the issue isn't that bad! Perhaps just reducing the ability of the spies to see exact military formations like they can would be a big help.
One knock on effect on gameplay that I can see if this is implemented is that it would slow down warfare a little, as you'd have to be a bit more careful about advancing through usually quite "safe" terrain. But I want to be able to use ambush more than I can now, and I miss my fighting retreat tactics!
The knock on effect seems to be that it effectively invalidates ambush and fighting retreat as viable strategies in the late game. I'd like it so that air recon and land-based scouting should still be important, not just for increasing combat odds, but for actually seeing what you're facing once your enemy has moved out of your immediate sight range, which is how most modern wargames work.
There could be two ways to help here:
a) technologies to help units remain unseen: increased camouflage, reducing enemy recon, sensor jamming etc.
b) drastically reducing the ability for spies to see military formations. I never liked this about Shadow Empire, because it feels very unrealistic that a half dozen spies could see 100 units across tens of thousands of kilometres so easily. I'd instead make it so that even a very strong spy network only gives a VERY small chance to detect military units, instead focusing on cities and assets. At most, they should only really detect a vague trace of a unit, and not detailed info on what is there.
A military goes out of it's way to hide it's formations as best as it can. I do understand that the huge scale of Shadow Empire does complicate things a bit, but I think as a gameplay mechanic it might be nice if we did have to rely on traditional methods of reconnaissance a bit more than just having a really strong spymaster that can flood the enemy nation with spies so easily that you can pretty much always see everything your opponent has.
I don't want to overegg the pudding here, the issue isn't that bad! Perhaps just reducing the ability of the spies to see exact military formations like they can would be a big help.
One knock on effect on gameplay that I can see if this is implemented is that it would slow down warfare a little, as you'd have to be a bit more careful about advancing through usually quite "safe" terrain. But I want to be able to use ambush more than I can now, and I miss my fighting retreat tactics!