Maxing out concurrent research projects and its value.
Posted: Sat Jan 21, 2023 11:45 pm
In most of the guides I have read its usually implied that dividing your research into multiple projects is mostly pointless outside of the rare scenarios that you crashed a project then shortly after find out that you need different tech ASAP.
But this latest game I decided to experiment and try to play with my projects maxed out to 4-6 concurrent studies as much and as long possible (Unless I either need a tech soon that would otherwise take a very long time with high or maxed number of projects, or I just need to beeline to an important early game tech.)
And after playing about 100 years in, I don't think I'm going to play any other way from here on out.
At first the benefits werent immediately obvious. I was tempted on multiple occasions to just knock it back down to one and play the rest of the game normally because of how slow it was to get any techs at first and for a good while. But I stuck with it, only switching to 1 or 2 concurrent projects when im at war and I needed mil tech to counter my assailant asap! And i've found out that after a lengthy "Warmup" period without any new tech, the first wave of techs start to finish! Then the arrival of techs started to become much more frequent as the separate techs started to differ a bit regarding the time the tech was started or promoted to an active queue position and their increasingly higher costs.
Once I get it going good I started to get techs no more or less frequently than you would doing tech the normal way just focusing on 1-2 at a time, and I never at any point found myself falling behind my rivals. I've noticed too that groups of similarly tiered techs that I started at the same time usually finish close to each other so my refits became much more infrequent as I'm no longer getting trickle fed techs and end up editing my designs (I micro them) once or twice every in-game year. And It wasn't irregular that my refits only became necessary once every 4-6 or so years if they are not crucial techs like better warp drives, with each upgrade being significantly more of an "upgrade" compared to the tiny incremental refits my fleets ended up getting the "Normal" way.
But the biggest game changer besides just changing the way and rate I received and researched new techs, and is the main reason im even making this post and is also the reason you should be doing it too! And that is how much more often I noticed that I got breakthroughs, which is usually accompanied by new scientists compared to just focusing on one tech at a time.
Id even say its multiplied roughly by the amount of techs you have going, as each "Project" is basically another chance to get a roll to see if you do get a breakthrough, and therefore new scientists!
There may still be limiting factors based on the number of scientists and total empire population I have that kept me from literally having 6x more scientist than someone would normally and taking into account the general randomness and rarity of breakthrough events, but the rate was noticeably more frequent thoughout this game and I usually always had a ton of scientists to manage and move around.
So after this experience I certainly believe that researching multiple at a time is superior compared to just researching one, just because each tech you have researching concurrently is an extra roll to get breakthroughs so you end up having more tech and scientists than you would have without doing so
Thoughts?
And if there is something im not considering or taking into account that would counter the greater benefits of splitting them up, (and thus returning "having multiple research projects" back to the pointless strat category.) then please share!
But this latest game I decided to experiment and try to play with my projects maxed out to 4-6 concurrent studies as much and as long possible (Unless I either need a tech soon that would otherwise take a very long time with high or maxed number of projects, or I just need to beeline to an important early game tech.)
And after playing about 100 years in, I don't think I'm going to play any other way from here on out.
At first the benefits werent immediately obvious. I was tempted on multiple occasions to just knock it back down to one and play the rest of the game normally because of how slow it was to get any techs at first and for a good while. But I stuck with it, only switching to 1 or 2 concurrent projects when im at war and I needed mil tech to counter my assailant asap! And i've found out that after a lengthy "Warmup" period without any new tech, the first wave of techs start to finish! Then the arrival of techs started to become much more frequent as the separate techs started to differ a bit regarding the time the tech was started or promoted to an active queue position and their increasingly higher costs.
Once I get it going good I started to get techs no more or less frequently than you would doing tech the normal way just focusing on 1-2 at a time, and I never at any point found myself falling behind my rivals. I've noticed too that groups of similarly tiered techs that I started at the same time usually finish close to each other so my refits became much more infrequent as I'm no longer getting trickle fed techs and end up editing my designs (I micro them) once or twice every in-game year. And It wasn't irregular that my refits only became necessary once every 4-6 or so years if they are not crucial techs like better warp drives, with each upgrade being significantly more of an "upgrade" compared to the tiny incremental refits my fleets ended up getting the "Normal" way.
But the biggest game changer besides just changing the way and rate I received and researched new techs, and is the main reason im even making this post and is also the reason you should be doing it too! And that is how much more often I noticed that I got breakthroughs, which is usually accompanied by new scientists compared to just focusing on one tech at a time.
Id even say its multiplied roughly by the amount of techs you have going, as each "Project" is basically another chance to get a roll to see if you do get a breakthrough, and therefore new scientists!
There may still be limiting factors based on the number of scientists and total empire population I have that kept me from literally having 6x more scientist than someone would normally and taking into account the general randomness and rarity of breakthrough events, but the rate was noticeably more frequent thoughout this game and I usually always had a ton of scientists to manage and move around.
So after this experience I certainly believe that researching multiple at a time is superior compared to just researching one, just because each tech you have researching concurrently is an extra roll to get breakthroughs so you end up having more tech and scientists than you would have without doing so
Thoughts?
And if there is something im not considering or taking into account that would counter the greater benefits of splitting them up, (and thus returning "having multiple research projects" back to the pointless strat category.) then please share!