Chains of War 4 - Salvo 3/7/18
Posted: Mon Jan 23, 2023 3:19 pm
Now that their attacks have brought Vietnam to the negotiating table, China aims to hit targets in South Korea, Japan and Guam with long-ranged missiles, potentially backed-up by hacking of computer systems. You can only play the Chinese side and have six hours in which to disable 11 runways across 9 airbases, while doing as much other damage there as possible and also to sink the US carrier Ronald Reagan, reported to be at sea S of Yokosuka in Japan. There is also a requirement to eliminate American military satellites.
To do this, you have 204 land-based ballistic missiles, 96 land-based cruise missiles, 182 long-ranged and 16 medium-ranged air-launched cruise missiles, 42 ARMs and 6 SC-19 anti-satellite missiles. There are plenty of modern fighters available for escort duty or CAP over the homeland in case the Americans and their allies retaliate, while you are also furnished with 9 AEW aircraft and a few largely redundant tankers. China is defended by an array of SAM sites (mostly Gargoyles) and early-warning radars. Finally, you have numerous satellites for recon and the dubious services of a pair of AGI ships, which are cruising off Guam and seem to serve as nothing more than targets should you fail to close the runways there.
I tried to analyse the targets (revealed after letting the game run for a second) but soon concluded that there wasn’t much point. There are 1-2 runways, several hangars and a huge number of tarmac spaces, open parking spots and revetments at each airbase, so you have plenty of choice.
China’s main weapon is her ballistic missile arsenal. These weapons travel at between 4,500 and 6,500 knots and have varying ranges, with the DF-26s (so-called ‘Guam-Killers’) able to strike anything on the map, the DF-15 and 16s limited to the closer targets and the DF-21s in-between. Only the DF-21Ds can engage naval targets and you only have 24 of them, split between the Qingdao and Dalian areas. The briefing warns you that the Americans and their allies will respond very quickly to any launch, so time is of the essence. Whereas it would be nice to co-ordinate the ballistic rockets with the slower DF-10 and air-launched KD-20 cruise missiles, doing so would allow the enemy too much time to prepare, as the latter need 45 minutes or more to reach their objectives. I therefore decided to attack with the ballistics first and use the other weapons for a follow-up strike when I knew which runways were left. To make sure, I resolved to concentrate on the runways and, if I could find her in time, the Ronald Reagan. To this end, I worked-out a launch schedule which ensured that all the warheads arrived at about the same time, so as to overload the defences as best I could.
You are offered a number of Special Actions involving the use of so-called ‘cyber-warfare’ (this suggests robots to me, but is really just computer-system hacking). As with many such options in Command scenarios, the VP cost is prohibitive. It costs 200VP to disable either of the enemy THAAD (high-altitude missile defence) systems, which can intercept ballistic missiles, 100VP to RTB all enemy AEW planes (but not satellites or radars), an eye-watering 500 to disrupt US satellite recon or temporarily disconnect their surface ships from the comms grid and a totally ludicrous 750 to locate the Reagan, which you can do anyway! In each case, I decided that it wasn’t worth it.
3/7/18 01:00Z: Ballistic missiles were launched at all runways as per my schedule. Chinese fighters scrambled to patrol three CAP zones in the NE, E and SE coastal sectors, keeping inland. At first, there was no sign of the Reagan and no satellites within the 645nm range of the SC-19s on Hainan, near Beijing and in distant Xinjiang.
The ballistic missiles succeeded in closing 9 of the 11 runways for 100VP each, though it was hard to tell which. Not all got through and the THAADs could hit them on about 80%. However, the latter only had about eight shots between them and the extra 200VP for the last two runways would not have repaid the 400VP needed to close both batteries down with hacking. A secondary target was disabled for a mere 10VP. Two Hornets destroyed on the ground scored nothing. The score of +910 was still a Disaster!
Satellites had now located the Reagan and her four escorts where the briefing said she would be, as well as a couple of US and Japanese DDGs in the Sea of Japan. Unfortunately, the Qingdao DF-21D battery was a mere 15nm out of range (!) and the Dalian one was hampered by its need for absolutely precise target data before it could fire. The latter problem did, at least, resolve itself and 12 missiles flew. Meanwhile, the DF-10 batteries unleashed their 96 weapons at a broad spread of secondary targets on Kadena and Futenma fields on Okinawa, aiming to overwhelm the defences by weight of numbers. South Korea wasn’t an option due to the visible presence of a strong CAP. Eight Flounders took-off from Jianqiao airbase to provide SEAD cover for the strike – I hoped that they could operate safely on the edge of the defending Patriots’ 60nm range. Note that the Chinese don’t have any jamming planes in this scenario.
The DF-21D strike failed, partly thanks to the usual leavening of 10-35% spoof rolls and a malfunction which would otherwise have hit the carrier. Reprieved, the CVBG then stayed out of range of the Qingdao battery and, with no air-launched anti-shipping missiles, I had nothing else to attack it with. I tried moving the Qingdao battery further E, but the game’s land navigation system wouldn’t have this and insisted on moving it a long way W first to circumvent awkward terrain. Do they have no roads in China?! Whether you need to sink or merely damage the carrier to score, I don’t know. In the campaign ‘history’, the Reagan gets sunk, but it is very hard to do it in the game.
Meanwhile, I learned that the requirement to destroy satellites is a total joke!. The SC-19s can only engage targets moving at 10,000 knots or less and the US satellites you can otherwise reach (some are in geo-stationary orbits) all travel at upwards of 14,000. It can’t be done.
02:00: None of the 48 DF-10s fired at Kadena made it past the SAMs and fighters – clearly, one of the operational runways was on Okinawa, which didn’t have to be the case. The eight Flounders knocked-down a Japanese Orion en route, but this scored no points. Before they could get in range to use their YJ-91 ARMs, they were engaged by unseen fighters. One was lost to an AMRAAM for an eye-watering 50VP and the others got the hell out, returning to base. It makes no sense whatever to risk your aircraft in this scenario, but I didn’t know the scoring system in advance.
03:00: The Americans began to counter with salvoes of submarine- (and possibly ship-) launched cruise missiles, firing 53 in all. Despite the presence of active radars and AEW planes, these were typically detected a short distance off the coast at 200’. China is a big country and it isn’t easy to anticipate every threat, though all the missiles arrived along the mid E seaboard in practice. The great majority were intercepted and destroyed by fighters and Gargoyles, but one group found a weak spot and destroyed two linked radars in an exposed coastal location. This cost 200VP – the same as closing two runways.
Meanwhile, the second wave of 48 DF-10s failed to penetrate Okinawas’s defences, scoring no hits.
04:00: Activating Plan C, I launched the 182 KD-20 cruise missiles with the Badger fleet, again aiming to overload Okinawa. For a while, it looked as though even this was going to fail in the face of the phenomenal SAM and fighter defence. During the scenario, the enemy used 180 AMRAAMs, 36 Sidewinders, 259 Patriots and 72 HAWKs and Japanese SAM-4s, mostly in the Okinawa area. Some KD-20s got through in the end and hit 13 scoring targets for a magnificent 130VP – 65% of what the enemy got for the two radars. Only two Japanese fighters were destroyed in the process but, as they scored nothing, it didn’t really matter in game terms.
So it ended with a score of +790, which was apparently a Disaster. China lost a Flounder and two radars, while the West lost 4 fighters, an Orion, 9 runways, 2 hangars and 12 other VP-worthy installations. Contrary to the outcome described in the briefings, the in-game defences were too strong for China’s arsenal.
Two easy scenarios followed by two very hard ones. If anyone has any insights into how to beat Salvo, I would be interested to know about them. I’m not sure what else I could have done. Maybe I could have timed the DF-10s and KD-20s to arrive together, maybe I’d have hit the Reagan with a little more luck, maybe I underestimated the value of the Special Options (but the scoring system is tough enough already without giving the AI hundreds of points). Otherwise, it’s best to move on.
To do this, you have 204 land-based ballistic missiles, 96 land-based cruise missiles, 182 long-ranged and 16 medium-ranged air-launched cruise missiles, 42 ARMs and 6 SC-19 anti-satellite missiles. There are plenty of modern fighters available for escort duty or CAP over the homeland in case the Americans and their allies retaliate, while you are also furnished with 9 AEW aircraft and a few largely redundant tankers. China is defended by an array of SAM sites (mostly Gargoyles) and early-warning radars. Finally, you have numerous satellites for recon and the dubious services of a pair of AGI ships, which are cruising off Guam and seem to serve as nothing more than targets should you fail to close the runways there.
I tried to analyse the targets (revealed after letting the game run for a second) but soon concluded that there wasn’t much point. There are 1-2 runways, several hangars and a huge number of tarmac spaces, open parking spots and revetments at each airbase, so you have plenty of choice.
China’s main weapon is her ballistic missile arsenal. These weapons travel at between 4,500 and 6,500 knots and have varying ranges, with the DF-26s (so-called ‘Guam-Killers’) able to strike anything on the map, the DF-15 and 16s limited to the closer targets and the DF-21s in-between. Only the DF-21Ds can engage naval targets and you only have 24 of them, split between the Qingdao and Dalian areas. The briefing warns you that the Americans and their allies will respond very quickly to any launch, so time is of the essence. Whereas it would be nice to co-ordinate the ballistic rockets with the slower DF-10 and air-launched KD-20 cruise missiles, doing so would allow the enemy too much time to prepare, as the latter need 45 minutes or more to reach their objectives. I therefore decided to attack with the ballistics first and use the other weapons for a follow-up strike when I knew which runways were left. To make sure, I resolved to concentrate on the runways and, if I could find her in time, the Ronald Reagan. To this end, I worked-out a launch schedule which ensured that all the warheads arrived at about the same time, so as to overload the defences as best I could.
You are offered a number of Special Actions involving the use of so-called ‘cyber-warfare’ (this suggests robots to me, but is really just computer-system hacking). As with many such options in Command scenarios, the VP cost is prohibitive. It costs 200VP to disable either of the enemy THAAD (high-altitude missile defence) systems, which can intercept ballistic missiles, 100VP to RTB all enemy AEW planes (but not satellites or radars), an eye-watering 500 to disrupt US satellite recon or temporarily disconnect their surface ships from the comms grid and a totally ludicrous 750 to locate the Reagan, which you can do anyway! In each case, I decided that it wasn’t worth it.
3/7/18 01:00Z: Ballistic missiles were launched at all runways as per my schedule. Chinese fighters scrambled to patrol three CAP zones in the NE, E and SE coastal sectors, keeping inland. At first, there was no sign of the Reagan and no satellites within the 645nm range of the SC-19s on Hainan, near Beijing and in distant Xinjiang.
The ballistic missiles succeeded in closing 9 of the 11 runways for 100VP each, though it was hard to tell which. Not all got through and the THAADs could hit them on about 80%. However, the latter only had about eight shots between them and the extra 200VP for the last two runways would not have repaid the 400VP needed to close both batteries down with hacking. A secondary target was disabled for a mere 10VP. Two Hornets destroyed on the ground scored nothing. The score of +910 was still a Disaster!
Satellites had now located the Reagan and her four escorts where the briefing said she would be, as well as a couple of US and Japanese DDGs in the Sea of Japan. Unfortunately, the Qingdao DF-21D battery was a mere 15nm out of range (!) and the Dalian one was hampered by its need for absolutely precise target data before it could fire. The latter problem did, at least, resolve itself and 12 missiles flew. Meanwhile, the DF-10 batteries unleashed their 96 weapons at a broad spread of secondary targets on Kadena and Futenma fields on Okinawa, aiming to overwhelm the defences by weight of numbers. South Korea wasn’t an option due to the visible presence of a strong CAP. Eight Flounders took-off from Jianqiao airbase to provide SEAD cover for the strike – I hoped that they could operate safely on the edge of the defending Patriots’ 60nm range. Note that the Chinese don’t have any jamming planes in this scenario.
The DF-21D strike failed, partly thanks to the usual leavening of 10-35% spoof rolls and a malfunction which would otherwise have hit the carrier. Reprieved, the CVBG then stayed out of range of the Qingdao battery and, with no air-launched anti-shipping missiles, I had nothing else to attack it with. I tried moving the Qingdao battery further E, but the game’s land navigation system wouldn’t have this and insisted on moving it a long way W first to circumvent awkward terrain. Do they have no roads in China?! Whether you need to sink or merely damage the carrier to score, I don’t know. In the campaign ‘history’, the Reagan gets sunk, but it is very hard to do it in the game.
Meanwhile, I learned that the requirement to destroy satellites is a total joke!. The SC-19s can only engage targets moving at 10,000 knots or less and the US satellites you can otherwise reach (some are in geo-stationary orbits) all travel at upwards of 14,000. It can’t be done.
02:00: None of the 48 DF-10s fired at Kadena made it past the SAMs and fighters – clearly, one of the operational runways was on Okinawa, which didn’t have to be the case. The eight Flounders knocked-down a Japanese Orion en route, but this scored no points. Before they could get in range to use their YJ-91 ARMs, they were engaged by unseen fighters. One was lost to an AMRAAM for an eye-watering 50VP and the others got the hell out, returning to base. It makes no sense whatever to risk your aircraft in this scenario, but I didn’t know the scoring system in advance.
03:00: The Americans began to counter with salvoes of submarine- (and possibly ship-) launched cruise missiles, firing 53 in all. Despite the presence of active radars and AEW planes, these were typically detected a short distance off the coast at 200’. China is a big country and it isn’t easy to anticipate every threat, though all the missiles arrived along the mid E seaboard in practice. The great majority were intercepted and destroyed by fighters and Gargoyles, but one group found a weak spot and destroyed two linked radars in an exposed coastal location. This cost 200VP – the same as closing two runways.
Meanwhile, the second wave of 48 DF-10s failed to penetrate Okinawas’s defences, scoring no hits.
04:00: Activating Plan C, I launched the 182 KD-20 cruise missiles with the Badger fleet, again aiming to overload Okinawa. For a while, it looked as though even this was going to fail in the face of the phenomenal SAM and fighter defence. During the scenario, the enemy used 180 AMRAAMs, 36 Sidewinders, 259 Patriots and 72 HAWKs and Japanese SAM-4s, mostly in the Okinawa area. Some KD-20s got through in the end and hit 13 scoring targets for a magnificent 130VP – 65% of what the enemy got for the two radars. Only two Japanese fighters were destroyed in the process but, as they scored nothing, it didn’t really matter in game terms.
So it ended with a score of +790, which was apparently a Disaster. China lost a Flounder and two radars, while the West lost 4 fighters, an Orion, 9 runways, 2 hangars and 12 other VP-worthy installations. Contrary to the outcome described in the briefings, the in-game defences were too strong for China’s arsenal.
Two easy scenarios followed by two very hard ones. If anyone has any insights into how to beat Salvo, I would be interested to know about them. I’m not sure what else I could have done. Maybe I could have timed the DF-10s and KD-20s to arrive together, maybe I’d have hit the Reagan with a little more luck, maybe I underestimated the value of the Special Options (but the scoring system is tough enough already without giving the AI hundreds of points). Otherwise, it’s best to move on.