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KG Idea
Posted: Wed Jan 25, 2023 3:50 pm
by Cavalry Corp
GERMAN KG
How about letting two Regts combine of any type to make a KG that would be the same as a Brigade? would be good to add this flexibility and let the KG become a support unit if need be. This would be quite useful in 44 - I have been there I know.
Cav
Re: KG Idea
Posted: Wed Jan 25, 2023 11:03 pm
by Wiedrock
If you divide 2 Divisions in Regiments, you can have 3 hexes with 1 KG at Brigade size each + you can add another 2 SUs to each KG to further colourize your KGs. Or are you just asking for more/new/formable MR units for Germany?
KGs were mostly ad-hoc units formed to reach tactical goals and they varied depending on goal and availability of troops. Having units combined to KGs in a static form may be convenient from a players perspective but isn't reflection their actual role or existence in the Wehrmacht (at least form my understanding).
Re: KG Idea
Posted: Mon Feb 06, 2023 11:52 pm
by Cavalry Corp
Yes sir I want to se more command flexibility for the Germans. Just started 2nd campaign as the Germans and they need all the help possible. At least have the option to do it, let the Generals decide. Right now the Russians get all the command flexibility they want. Building stuff they want to suit the purpose, Corps , SU units and so on.
Also allow the Germans to choose which units get which tanks and trucks.
Another issue from my previous game which I hope does not happen again , my Tiger II no going to any units at except 1 battalion even by Dec 44. If this happens again it will kill some of my interest in the system - which is a big shame. There is just too much hidden in the game program we are expected to guess at. Its frustrating and soon becomes boring. If I want Tiger II in my Heavy Panzer Battalions and they are in the poll they should get it . How can I plan for anything late war. Last game I think I had 200+ Tiger 2 in pool and no units taking them up and no way of making it happen- I was killed by the game program.