Understanding AI Movement Rules
Posted: Fri Jan 27, 2023 1:33 am
I'm trying to understand what the AI's rules are for movements, especially when reacting to invasions.
I was working my way up the "Italian boot" and the HG Div, 16th PZ, 29th & 90th PZG and 1st FMJ divisions were all in front of 8th army in the toe (SW of Catanzaro) when I proceeded with my 5th Army Landing north of Naples. I commenced my invasion and during Germans turn all 5 of those divisions are able to "magically" appear north of Naples and counter attack the invasion. I have run the turn several times with different forms of interdiction/railway/railyard attacks from the toe up to Naples and nothing seems to keep them from redeploying and attacking (albeit unsuccessfully).
I KNOW it takes the allies 3-4 turns if motorized to get that far with normal Divisions, so how is it the German AI Divisions were able to not only relocated but attack? I get the need to give the AI some help but that seems absurd. Am I missing something when moving my units around or is this a AI advantage that no amount of air strikes/attrition can stop? If so it seems is pretty game breaking.
I was working my way up the "Italian boot" and the HG Div, 16th PZ, 29th & 90th PZG and 1st FMJ divisions were all in front of 8th army in the toe (SW of Catanzaro) when I proceeded with my 5th Army Landing north of Naples. I commenced my invasion and during Germans turn all 5 of those divisions are able to "magically" appear north of Naples and counter attack the invasion. I have run the turn several times with different forms of interdiction/railway/railyard attacks from the toe up to Naples and nothing seems to keep them from redeploying and attacking (albeit unsuccessfully).
I KNOW it takes the allies 3-4 turns if motorized to get that far with normal Divisions, so how is it the German AI Divisions were able to not only relocated but attack? I get the need to give the AI some help but that seems absurd. Am I missing something when moving my units around or is this a AI advantage that no amount of air strikes/attrition can stop? If so it seems is pretty game breaking.