Pacific War
Posted: Mon Jan 30, 2023 6:35 pm
I have both SC War in Europe and World at War, but can not seem to find the Pacific War. Is there a specific product I need to purchase, or is it a DLC?
I think if there will be a new game of SC in WW2, it should be only on Pacific theatre. It would be a gem.BillRunacre wrote: Wed Feb 01, 2023 9:16 am It did receive updates after release and should be stable to play, though we are not updating it anymore.
The problem a Pacific war game requires SC work well in an area that typically isn't the focus of this series (naval warfare). It also requires the AI to be able to do things that in most strategy games it doesn't do well (amphibious warfare).PanzerCro wrote: Fri Apr 14, 2023 3:32 pmI think if there will be a new game of SC in WW2, it should be only on Pacific theatre. It would be a gem.BillRunacre wrote: Wed Feb 01, 2023 9:16 am It did receive updates after release and should be stable to play, though we are not updating it anymore.![]()
True. Japan's decision to go to war with the Allied nations (one of whom had ten times it's industrial strength) while bogged down in China is often referred to as the height of folly or a strategic imbecility. Seems like a poor subject for a competitive recreation.FOARP wrote: Tue Jan 30, 2024 9:46 pm Even setting those issues to one side, there's the historical issue that Japan was less of an industrial power than, say, Germany or the UK. Japan did not build many capital ships between 1941 and 1945. In terms of fleet carriers they completed the Kaiyō and Taihō in 1943, and Katsuragi, Unryū, and Amagi were completed in 1944. They fielded four tank divisions, but these were fairly low-strength - e.g., 2nd Armoured had a strength of circa 220 light and medium tanks compared to the circa 350 fielded by the British 7th Armoured division. Japan was never able to field a full-strength airborne division, lacking the transport aircraft to do so. Japan had no divisions of marines - the SNLF were only ever fielded in weak units of regimental strength.
Just the ability to rotate good pilots out of front-line squadrons and into training other pilots in that game gives Japan a fighting chance. Unlike the "fly until you die" mentality of the actual Japanese military.Platoonist wrote: Fri Feb 02, 2024 12:19 am I've noticed over the years in a number of board games and computer games (even including the intricate War in the Pacific: Admirals Edition) that a Midway-like disaster almost never befalls the Japanese.
This in particular is a problem. The essential dilemma Japan faced in China was they could not conquer the country, and would not have freed up any troops if they had done so since it would have taken more troops to occupy the whole country. The one solution - a puppet government - couldn't work since no government that the Chinese people would even grudgingly accept would give them the deal they wanted. The solution seen in strategy games of conquering China and deploying troops elsewhere is not realistic.Platoonist wrote: Fri Feb 02, 2024 12:19 am Another area that is hard to recreate in most games is the armistice-like nature of the war in China between 1941 and '44. Chiang was content to mostly sit back during this period to let the US win the war for him and it seemed to suit Japanese purposes at the time as well. Doesn't usually happen in a game environment. A Japanese player will go all out to conquer China because he knows it'll free up troops for invading India or fending off the Americans or Soviets. Since it's difficult to simulate the episodic nature of this war, Japan will often finish off China and then plunder.