On the design philosophy of FCSS
Posted: Wed Feb 01, 2023 9:23 am
This discussion was brought up by a discussion of how ATGM is used, and I thought it was worth opening a thread to continue the discussion here
For brigade level commanders, I wouldn't want to go into the LOS of each vehicle individually, and I certainly wouldn't want to directly instruct my units on what weapons to use to fire on what enemy. Each unit will follow their training and know what they are supposed to do, which is certainly true.
So why would we players have the desire to give this unit the order to use certain weapons? I would not have an IFV fire on enemy infantry with an ATGM for no reason. But what if we fired with ATGM? The order to fire with ATGM was of course a decision I made as commander in the OODA cycle based on what I thought was reasonable. But, wait, that goes against our duty as brigade commanders. So we consciously think of ourselves as commanders in the IFV!
Is this a game design issue? I think yes, you designers want us as brigade commanders, and less micro, but in fact we have to "step into the vehicles" of a unit we command so that it can be used correctly "as we think". If I couldn't do that, I would be frustrated. Because I would find it "unreasonable" - when I consider that I am a member of the crew.
For example, we have to step into the tank platoon's M1A1, check its LOS, speculate on the direction of enemy attack, when in fact that is the brigade commander's concern? That's the company commander's business.
I think this post makes a good point in that it lays out how the brigade commander makes decisions.
https://www.reddit.com/r/computerwargam ... t/j6kf3do/
I know it is unrealistic to expect FC to fix this problem in a short period of time, so my thought is that in the future FC will implement a practical enough "dynamic planning" function? For example, give a tank company in a certain location to defend against enemy attacks in a certain direction such orders, so that the FCSS AI will automatically perform? Then emphasize more off-field factors, such as logistics and other issues of real concern to brigade commanders.
Thanks to the developers for their efforts. I really want FC to be a truly unique game.
For brigade level commanders, I wouldn't want to go into the LOS of each vehicle individually, and I certainly wouldn't want to directly instruct my units on what weapons to use to fire on what enemy. Each unit will follow their training and know what they are supposed to do, which is certainly true.
So why would we players have the desire to give this unit the order to use certain weapons? I would not have an IFV fire on enemy infantry with an ATGM for no reason. But what if we fired with ATGM? The order to fire with ATGM was of course a decision I made as commander in the OODA cycle based on what I thought was reasonable. But, wait, that goes against our duty as brigade commanders. So we consciously think of ourselves as commanders in the IFV!
Is this a game design issue? I think yes, you designers want us as brigade commanders, and less micro, but in fact we have to "step into the vehicles" of a unit we command so that it can be used correctly "as we think". If I couldn't do that, I would be frustrated. Because I would find it "unreasonable" - when I consider that I am a member of the crew.
For example, we have to step into the tank platoon's M1A1, check its LOS, speculate on the direction of enemy attack, when in fact that is the brigade commander's concern? That's the company commander's business.
I think this post makes a good point in that it lays out how the brigade commander makes decisions.
https://www.reddit.com/r/computerwargam ... t/j6kf3do/
My complaint about CM before reading this post was that there were too many micros, and now I think I've discovered what was really being missed, that FC has the same design problems.This is such a great post and my biggest gripe with most 'wargames'.
It's a problem for developers who have zero understanding of how real commanding is done / how the military decision making process is done. Most times developers rarely let the player just focus on their own echelon without bombarding them with things that are beyond their control in reality.
......
Commanding fireteams at the Battalion level in Combat Mission? No thanks - thats not what I want to EVER do as a Battalion commander. I want to focus on how my PLATOONS are setting conditions and achieving my intent.
Commanding scout sections as a Division Commander in Flashpoint Campaigns? GTFO. At the Brigade-level I'm not looking at anything beyond the COMPANY size. It's too much riff-raff to be focused on.
In real life, commanders maneuver forces 2-levels down. That means a Battalion commander focuses on maneuvering platoons while a brigade commander is focused on maneuvering companies. There's a reason why this idea exists.
I know it is unrealistic to expect FC to fix this problem in a short period of time, so my thought is that in the future FC will implement a practical enough "dynamic planning" function? For example, give a tank company in a certain location to defend against enemy attacks in a certain direction such orders, so that the FCSS AI will automatically perform? Then emphasize more off-field factors, such as logistics and other issues of real concern to brigade commanders.
Thanks to the developers for their efforts. I really want FC to be a truly unique game.