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Feedback on air warfare

Posted: Thu Feb 09, 2023 6:34 pm
by ShaggyHiK
I play as an air commander in large 4v4 games and find this aspect of the game personally the most interesting for me.

The latest changes have affected aviation, before that, in the discord, I gave Joel my feedback in a simplified form. I decided after the changes to also give feedback but a little more open.

I'll start with the fact that the game started on old versions, and as new beta versions are released, the guys and I make updates to new ones. Under these conditions, interceptions really began to work. Here are some examples1:

As you can see, interceptions happen and inflict certain losses, in places sensitive but not fatal.

You can also see how it interacts when two SUP missions collide with each other. As a rule, for such small numbers of aircraft, this does not lead to losses on both sides. Example 2:

These results seem quite realistic to me.

SB-2 planes also seem to me too soft targets for German planes. As you can see, the losses are 70-80% of all aircraft involved in the flight.

But worse than that, I tried to show those who did it. The planes were ordered to fly along the route under the yellow arrow, their range is enough to use the yellow route, but they stubbornly refuse to fly on the yellow one and fly on the green one, which leads them to the situation of being intercepted by German aircraft from Zaporozhye. This bug occurs on this sector of the front all the time. From version to version. Example 3:


Also, under example 4, you can see that LBs are not completely useless on new patches during ground bombing, although they cause some losses relative to IL-2 much less often. Maybe about 1 time in 20 sorties.

Re: Feedback on air warfare

Posted: Thu Feb 09, 2023 7:08 pm
by ShaggyHiK
Also, for reasons that are not entirely clear to me, entire combat air divisions sent their aircraft to a reserve status.

Under example 5, you can see an example of such an air division, all regiments of which sent their aircraft to the reserve.

As you can see, the base has all the necessary supplies for some items 400% in example 6.

Example 7 has more detailed statistics.

There are about 5,000 cargoes in the Valdai warehouse, from where the base takes supplies directly, but there are other warehouses not far away and there is also cargo in stock.

Re: Feedback on air warfare

Posted: Thu Feb 09, 2023 9:00 pm
by Joel Billings
On the path, did you set the Air Directive to Follow Path? If you do that, then they should fly to the stage base you've selected and then to the target. If you do not set the AD to follow the path, than it will reselect a stage base at the moment the mission is sent, and likely is choosing the direct path. Can't speak to exactly why the aircraft went into reserve. It's the kind of thing where I'd need a pre-save before they went in reserve so we can run it to see what's going on.

Re: Feedback on air warfare

Posted: Fri Feb 10, 2023 3:12 am
by jasonbroomer
Am I right in thinking that your opposing air commander is HLYA? He has really gotten to grips with the air war. Expect some surprises.

What I have found playing him is that things like altitudes are important. When trying to shoot down planes through interception, your planes need to be flying at a similar altitude.

I wish the system was more accommodating, once a raid has been detected, surely the interceptors would attack it from a suitable height. Not so! Thus you need to set up multiple AS over a region to secure your air defences.

Fortunately setting up AS directives is simple and quick.

I suppose you could house rule that all air missions have to be conducted at a certain height.

Re: Feedback on air warfare

Posted: Fri Feb 10, 2023 3:17 am
by jasonbroomer
On your flight path issue, I think flight paths are working okay. Remember you can set the outward and return paths separately if you wish. In your example you could have set the airfield near Kerch as the staging post. Biazzarly the flight to a staging post can’t be intercepted - I think 🤔

Re: Feedback on air warfare

Posted: Fri Feb 10, 2023 3:47 pm
by AlbertN
On -1- thing Shaggy is right.

Suddenly a lot of air groups feel the urge to shove a variety of planes in their 'reserve' mode ... which is extremely unusual.

In general airplanes in 'reserve' are -surplus-. Not an undercut. And it would even do good to set air units to already stock up more airplanes than they can fly, and have a buffed of 10% or 20% extra planes at own risk in case the airbase is overran.
BUT here we speak of having enough pilots to fly all planes, but somehow an amount of planes are labelled as 'reserve'.

It happens both ends though it seems.

Re: Feedback on air warfare

Posted: Fri Feb 10, 2023 5:44 pm
by ShaggyHiK
jasonbroomer wrote: Fri Feb 10, 2023 3:12 am Am I right in thinking that your opposing air commander is HLYA? He has really gotten to grips with the air war. Expect some surprises.

What I have found playing him is that things like altitudes are important. When trying to shoot down planes through interception, your planes need to be flying at a similar altitude.

I wish the system was more accommodating, once a raid has been detected, surely the interceptors would attack it from a suitable height. Not so! Thus you need to set up multiple AS over a region to secure your air defences.

Fortunately setting up AS directives is simple and quick.

I suppose you could house rule that all air missions have to be conducted at a certain height.
No, my opponents not a HLYA