Operation Ghost Rider, 1985 (Updated December 20, 2024)
Posted: Fri Feb 10, 2023 8:58 pm
A long-range strike from the UK on a simulated airfield 100 miles southwest of Goose Bay, Labrador by 10 F-111Es from the 20th Tactical Fighter Wing on October 18, 1985.
This exercise was one of the proof of concept operations for Operation El Dorado Canyon.
This scenario is designed as the exercise that it was. As such, the main objective is to get your strike force to the target area and back to England. By default, the simulated SAM sites have no weapons, and will not fire. Similarly, the OpFor early warning radars are not actively emitting.
Several special actions are available to increase the complexity and difficulty. These range from adding weapons back to the OpFor SAM sites and activating their EW radars, adding additional SAMs, to adding hostile interceptors. To counter these additions, the option to add additional supporting forces (CAP, AEW, OECM, and SEAD) for the player is available.
You will only get points for damaging or destroying the designated aim points. Any other OpFor unit engaged is simply the cost of doing business.
Also available on Steam: HERE
Looks forward to comments and critiques.
Version 2.1.2 (December 20, 2024):
• Updated weather Lua scripts.
• Added new scenario setup option to use historical or random for starting weather conditions.
• Reduced weather variability chance.
• Adjusted custom environment zones max seastate.
Version 2.1.1 (13 December 2024):
• Fixed FENCE check DBID.
Version 2.1.0 (13 December 2024):
• Updated database to DB509.
• Added Custom Environment Zones regions. The area of operations has been divided into three CEZs: West Atlantic, North Atlantic, and Eastern Atlantic/Northwest Europe. Global and CEZ weather will be randomized at the start of the scenario. Every hour weather will drift positively or negatively based on the current conditions. Real world average weather conditions are used as the baseline where applicable.
• Added new scenario realism setting: Take Off Fuel and Usage. Default: Aircraft will take off with full fuel. Default Command behavior. Realistic: USAF aircraft will have fuel adjusted to estimated realistic values after taking off. This should result in more accurate fuel usage. Unlimited: Aircraft will take off with full fuel. They will still use fuel but will be periodically refueled via in-game event. No tankers will be needed.
• Added new scenario realism setting: Enable System Checks. Turned on by default. This setting enables or disables the various aircraft system checks events.
• Updated scenario description and briefing.
• Fixed starting aircraft status. This will allow players to once again issue manual orders to aircraft before they are ready for takeoff.
This exercise was one of the proof of concept operations for Operation El Dorado Canyon.
This scenario is designed as the exercise that it was. As such, the main objective is to get your strike force to the target area and back to England. By default, the simulated SAM sites have no weapons, and will not fire. Similarly, the OpFor early warning radars are not actively emitting.
Several special actions are available to increase the complexity and difficulty. These range from adding weapons back to the OpFor SAM sites and activating their EW radars, adding additional SAMs, to adding hostile interceptors. To counter these additions, the option to add additional supporting forces (CAP, AEW, OECM, and SEAD) for the player is available.
You will only get points for damaging or destroying the designated aim points. Any other OpFor unit engaged is simply the cost of doing business.
Also available on Steam: HERE
Looks forward to comments and critiques.
Version 2.1.2 (December 20, 2024):
• Updated weather Lua scripts.
• Added new scenario setup option to use historical or random for starting weather conditions.
• Reduced weather variability chance.
• Adjusted custom environment zones max seastate.
Version 2.1.1 (13 December 2024):
• Fixed FENCE check DBID.
Version 2.1.0 (13 December 2024):
• Updated database to DB509.
• Added Custom Environment Zones regions. The area of operations has been divided into three CEZs: West Atlantic, North Atlantic, and Eastern Atlantic/Northwest Europe. Global and CEZ weather will be randomized at the start of the scenario. Every hour weather will drift positively or negatively based on the current conditions. Real world average weather conditions are used as the baseline where applicable.
• Added new scenario realism setting: Take Off Fuel and Usage. Default: Aircraft will take off with full fuel. Default Command behavior. Realistic: USAF aircraft will have fuel adjusted to estimated realistic values after taking off. This should result in more accurate fuel usage. Unlimited: Aircraft will take off with full fuel. They will still use fuel but will be periodically refueled via in-game event. No tankers will be needed.
• Added new scenario realism setting: Enable System Checks. Turned on by default. This setting enables or disables the various aircraft system checks events.
• Updated scenario description and briefing.
• Fixed starting aircraft status. This will allow players to once again issue manual orders to aircraft before they are ready for takeoff.