thewood1 wrote: Mon Feb 13, 2023 1:40 pm
So built a small test scenario. F-16A with AIM-9L tail chasing an Su-24. F-16 is at a standard cruise of 480 and the Su-24 is at 350. I wanted a small closing distance. Because of the DLZ logic, the F-16 wouldn't fire until within 700m. When the AIM-9 left the rails, its motor burn pushed it to 690 knots. It had about a 60-70% chance to hit the Su-24 over multiple runs. If I went to AB with the F-16, the AIM-9 left the rails and accelerated to 1300 knots or so. Nothing shocking about that."
For me a 700kts burnout speed for AIM-9L is waaay too low. Even if a Sidewinder (to be precise, a MIM-72 Chapparal which is based on Sidewinder with very similar rocket motor) was launched from the ground as a SAM, with zero initial speed and in dense air, it's burnout speed is given officially as 1.5 Ma, which is 990kts.
According to this, the missile like AIM-9D (it had similar weight and configuration as AIM-9L and almost identical rocket motor - according to some data a bit more powerfull) the burnout velocity is 2.5Ma above the speed of launching aircraft.
Of course the "2.5Ma above" is not precise at every speed and alitude but just some rule of thumb to remember, but in case of 480kts (0.75 Ma) launch the rule would give us1600kts and 3.24 Ma.
I run your test scenario in CMO and also set it up (10192m, 480kts, 350kts) in MiniZAP. In CMO F-16 fired at 2.5nm (target was manually marked as hostile, so it had no knowledge of it's max speed) and AIM-9L burnout speed was 840-842kts (Mach 1.43), the terminal (attack) speed was about 650kts.
The MiniZAP result was burnout speed of Mach 3.31 (1900kts). It may be a little high, because the MiniZAP estimation of missile Cx doesn't take into account the drag generated by constantly working steering surfaces, but I already increased drag of the Sidewinder missile in MiniZAP x1.2 to calibrate it with known performance from this graph:
It shows boundaries of high Pk (80-90%) shot from rear aspect, target and shooter both 0.9Ma at altitude of 3000ft, 5g target) and the range is 4000m (13000ft).
After calibration the missile "hit" the target with speed of about 1.4Ma. But if I increased the launch range by 10% to 4400m, then the missile speed at "hit" dropped already to about 1Ma, which is only little more than speed ot the target and is hardly allowing reliable intercept. It is consistent with info from British Jaguar (plane) manual, which mentioned that max launch ranges given in tables and graph are for high-pk (80-90%) shot against not maneuvering (or maneuvering with given G value) target, but after that range the Pk drops quickly and if the missile was fired at 110% of given range the Pk would drop to somethng like 10-20%.
So I believe that with this setup MiniZAP is not overperforming by much and quite consistent with "2.5 Mach above speed of launching aircraft". If the burnout speed of Sidewinder in CMO was somewhere between Mach 2.5 and Mach 3.3 I would be ok with that, but definitely not Mach 1.43.
Anyway, with current modeling AIM-9L should just accelerate in 1s to 1400kts if I understand correctly. But maybe my argumentation can be helpfull in the future, when real burn-out speed dependant on speed of launchung aircraft are implemented. The data for Sidewinder is ready

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thewood1 wrote:But the interesting thing is if I forced the AIM-9 to fire at 1.2nm, the AIM-9's 1 sec burn time pushed it to almost 1000 knots. I tried variations on this and it seems that the 1 sec. burn time of the AIM-9's motor is consistent and matches some of the sources.
Early Sidewinders (AIM-9B, E) had motor with short 2.2s burn time with high 4200lbs thrust (total impulse 9240lb/s). Later Sidewinders (D, G, H, L, M) had better motor with somewhat less thrust (2880-2660lbs) but twice longer burn time (nominally 5s or 5.23s) and higher total impulse (13900-14400lb/s) which means higher speed. The acceleration of a Sidewinder D...M with working motor is in order of 15-20g so the air drag is not going to be limiting factor, but at low altitudes it reduces the burnout speed considerably.
thewood1 wrote:But what is puzzling is that the max speed of the missile seems to be dependent on the range at which it is launched. Even up close, the AIM-9 has plenty of time to get to max velocity. And that max velocity is more dependent on range to target than motor burn time. It is dependent on launcher speed, but you still see that consistent max velocity depending on range to the target.
I have suspicion that maybe 1s of burn time is too short to work reliably in the game engine. Or it can be some other reason. I would change the burn time to 5s and see if it works correctly then. But other missiles with very short burn times may be affected as well.