New history class: core/early colony
Posted: Thu Feb 16, 2023 2:11 am
This feels like a fairly straightforward idea. Given how a lot of people like to set up their games, it feels like it would be very convenient to have a history class that skews towards more developed worlds so there will be a better chance of higher pop/more ruins. Having a history option that heavily weights colonization time towards the upper end of the spectrum would accommodate that, and to a certain degree act as a counterpoint to the Outpost history class. While a planet with next to no attractive features or means of supporting population will not end up large even if it's been colonized for 2k years... letting a player be guaranteed a minimum 1500y or so of colonization would make it a lot easier for people wanting big planets to get them, and this would be a straightforward rationale & simple mechanical way to allow that option.