Finally got TBF

3D version of Close Combat
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Comrade_Blabsky
Posts: 82
Joined: Fri Jan 05, 2001 10:00 am
Location: Austin, TX, USA

Finally got TBF

Post by Comrade_Blabsky »

Greetings, this is your old comrade, Blabsky. Some of you may remember me from last century. Just got TBF but haven't had a CC game installed for some time. This looks like fun. Regards!
Nothing can defeat the will of the People.
Comrade_Blabsky
Posts: 82
Joined: Fri Jan 05, 2001 10:00 am
Location: Austin, TX, USA

Re: Finally got TBF

Post by Comrade_Blabsky »

And then it crashed about 4 days into the GC.
Nothing can defeat the will of the People.
mickxe5
Posts: 466
Joined: Sat Apr 09, 2016 6:27 am

Re: Finally got TBF

Post by mickxe5 »

Greets Comrade. Remember you from the old days on Sulla's site. If you happen to still have the save file you can post this to the TBF tech forum here and The Blood will likely look into it. Steve's made vast improvements to the game mechanics [scripting!] but cc vets mostly prefer the classic Stardew Valley look over TBF's less than stellar 3d graphics.
Comrade_Blabsky
Posts: 82
Joined: Fri Jan 05, 2001 10:00 am
Location: Austin, TX, USA

Re: Finally got TBF

Post by Comrade_Blabsky »

Hiya XE5, thanks for the reply. I shouldn't have come across as so snarky; I have an old machine, and maybe that had something to do with any crashes. As an old CC vet, I just start it up again. With WITP-AE, I needed to add 'switches' to the shortcut...I haven't seen any adjustments with TBF.

Pretty remarkable how this series is still unlike anything else.
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