Combat Predictor
Posted: Wed Feb 22, 2023 8:58 am
I have a question regarding the combat predictor. I used to believe it is simply an estimate of combat outcome. However, I now believe it actually shows what the result will be, except for the +1/-1 random factor (which is a fixed % chance), surprises due to fog of war, or retreats. Combat results are based on a formula that takes decimals and every single % of readiness into account, but in the end that formula's decimal result essentially gets rounded to the integers displayed by the combat predictor, and thus the predictor shows the "true" distribution of combat results without hiding any information (assuming no retreats or hidden artillery, etc).
If I am correct, that means that a prediction of say 0:1 will have the same results (on average) even if I lower the attacking unit's readiness (say, detach it from its HQ) so long as it's not enough to change the combat predictor from 0:1. If I attack with a unit with 80% readiness vs if I improve that same unit to 85% readiness, this will, on average in the long run, have the exact same combat results so long as that extra 5% readiness wasn't enough to change the combat prediction from 0:1, correct?
Also, this means that small changes like gaining your HQ a bit of experience, improving your unit's readiness by 1% during your turn, can make a huge difference when your combat prediction goes from 1:1 to 2:1.
If I am correct, that means that a prediction of say 0:1 will have the same results (on average) even if I lower the attacking unit's readiness (say, detach it from its HQ) so long as it's not enough to change the combat predictor from 0:1. If I attack with a unit with 80% readiness vs if I improve that same unit to 85% readiness, this will, on average in the long run, have the exact same combat results so long as that extra 5% readiness wasn't enough to change the combat prediction from 0:1, correct?
Also, this means that small changes like gaining your HQ a bit of experience, improving your unit's readiness by 1% during your turn, can make a huge difference when your combat prediction goes from 1:1 to 2:1.