CMO v1.05 Update - Build 1307.4
Posted: Mon Feb 27, 2023 12:24 pm
Download: https://www.mediafire.com/file/eg2ij25r ... .4.7z/file
How to use: First, have in place a working install of CMO v1.05. Then, unzip this pack on top of the installation, overwriting the exe and other files when prompted.
Always backup your existing Command.exe, just in case.
Build 1307.4 Release Notes (changes from B1307.3)
=======================================================
* Various tweaks & improvements on Intermittent Emissions:
- Fixed an issue preventing non-active sensor types to perform detection and tracking
- Allowed permanent "silent" mode when setting emission value to 0
- "Wake upon detection" mode performs much better
- Fixed a display issue with negative value being shown after interval deadline
- Toggling to intermittent now use the proper interval initial value
* ADDED: Scenario/Save search ability in "Load Scenario" window: https://i.imgur.com/T73qCmC.gif
* Added: [Lua] Method GetKeyStore() to dump to a table all the items stored
* ADDED: [Mission Editor] Show show base name of targeted facility
* ADDED: [Lua] air/dock facilities on unit wrapper
* TWEAK: AAW missiles with turbojet propulsion are now considered constant-powered (e.g. AAW loitering munitions, "turbo-SAMs") and thus do not use the boost-coast model
* TWEAK: Use proportional navigation for autonomous-guided weapon intercepts
* TWEAK: "Add New Satellite" menu - country list sorted
* TWEAK: Auto-create holding area for UAV Class 1
* TWEAK: Launch Class 1 UAVs from ground units
* TWEAK: Allow UAV with launcher to fly from any open air facility
* TWEAK: Allow access to DB from ORBAT (mission and type tabs)
* POSSIBLE FIX: Significant UI slowdown when a friendly unit is selected <-- NEED CONFIRMATION - UNABLE TO REPRODUCE ON TEST
* POSSIBLE FIX: Game stalls after loading saved scenario <-- NEED CONFIRMATION - UNABLE TO REPRODUCE ON TEST
* FIXED: Vertical-boresight check was incorrectly calculating the altitude difference between observer & target
* FIXED: Operation planner would break if no side is defined.
* FIXED: Contacts being lost due to floating point math rounding
* FIXED: Exception thrown after setting TOT and clicking "Create flightplans"
* FIXED: Evaluation if the TakeOffLocation moved was never executed, that could lead to a wrong TOT when AC depart from a ship
* FIXED: Auto-generated flights for patrol missions do not get the flight planned assigned.
* FIXED: #14898: MDSP Flightplans Broken and Other Issues
* FIXED: [Lua] GetContacts were missing base contacts in some cases.
* FIXED: [Lua] ScenEdit_SetUnit was not registering last known position of unit, this could cause invisible unit's icon or drawn in invalid position until the next refresh.
* FIXED: area & ref point manager interaction with CEZ was no longer working as intended
* FIXED: Error when trying to spawn in Venezuelan Satellites VRSS-1/2
* FIXED: Interception/strike missions broken after war planner update?
* FIXED: Helos being forced into UAV hanger when no other hangers
* FIXED: Cross-thread issue for Cargo Editor, ORBAT, and Mission Editor when an unit is added/removed in the scen while the windows are opened
* FIXED: Aircrafts on a strike mission refuse to launch at anything. They just circle the target
* FIXED: Strike planner bug, disapearing aircraft
* FIXED: Mouse-move order was no longer working for shift+mouse multi-waypoint course plotting.
* FIXED: Submarines reseting depth at each waypoint
* FIXED: Shift+RMB was a scen edit only feature (?)
* FIXED: Magazines disappear when exporting/importing unit
* FIXED: Importing a unit with extra parking facilities reports overfilled for every extra aircraft
How to use: First, have in place a working install of CMO v1.05. Then, unzip this pack on top of the installation, overwriting the exe and other files when prompted.
Always backup your existing Command.exe, just in case.
Build 1307.4 Release Notes (changes from B1307.3)
=======================================================
* Various tweaks & improvements on Intermittent Emissions:
- Fixed an issue preventing non-active sensor types to perform detection and tracking
- Allowed permanent "silent" mode when setting emission value to 0
- "Wake upon detection" mode performs much better
- Fixed a display issue with negative value being shown after interval deadline
- Toggling to intermittent now use the proper interval initial value
* ADDED: Scenario/Save search ability in "Load Scenario" window: https://i.imgur.com/T73qCmC.gif
* Added: [Lua] Method GetKeyStore() to dump to a table all the items stored
* ADDED: [Mission Editor] Show show base name of targeted facility
* ADDED: [Lua] air/dock facilities on unit wrapper
* TWEAK: AAW missiles with turbojet propulsion are now considered constant-powered (e.g. AAW loitering munitions, "turbo-SAMs") and thus do not use the boost-coast model
* TWEAK: Use proportional navigation for autonomous-guided weapon intercepts
* TWEAK: "Add New Satellite" menu - country list sorted
* TWEAK: Auto-create holding area for UAV Class 1
* TWEAK: Launch Class 1 UAVs from ground units
* TWEAK: Allow UAV with launcher to fly from any open air facility
* TWEAK: Allow access to DB from ORBAT (mission and type tabs)
* POSSIBLE FIX: Significant UI slowdown when a friendly unit is selected <-- NEED CONFIRMATION - UNABLE TO REPRODUCE ON TEST
* POSSIBLE FIX: Game stalls after loading saved scenario <-- NEED CONFIRMATION - UNABLE TO REPRODUCE ON TEST
* FIXED: Vertical-boresight check was incorrectly calculating the altitude difference between observer & target
* FIXED: Operation planner would break if no side is defined.
* FIXED: Contacts being lost due to floating point math rounding
* FIXED: Exception thrown after setting TOT and clicking "Create flightplans"
* FIXED: Evaluation if the TakeOffLocation moved was never executed, that could lead to a wrong TOT when AC depart from a ship
* FIXED: Auto-generated flights for patrol missions do not get the flight planned assigned.
* FIXED: #14898: MDSP Flightplans Broken and Other Issues
* FIXED: [Lua] GetContacts were missing base contacts in some cases.
* FIXED: [Lua] ScenEdit_SetUnit was not registering last known position of unit, this could cause invisible unit's icon or drawn in invalid position until the next refresh.
* FIXED: area & ref point manager interaction with CEZ was no longer working as intended
* FIXED: Error when trying to spawn in Venezuelan Satellites VRSS-1/2
* FIXED: Interception/strike missions broken after war planner update?
* FIXED: Helos being forced into UAV hanger when no other hangers
* FIXED: Cross-thread issue for Cargo Editor, ORBAT, and Mission Editor when an unit is added/removed in the scen while the windows are opened
* FIXED: Aircrafts on a strike mission refuse to launch at anything. They just circle the target
* FIXED: Strike planner bug, disapearing aircraft
* FIXED: Mouse-move order was no longer working for shift+mouse multi-waypoint course plotting.
* FIXED: Submarines reseting depth at each waypoint
* FIXED: Shift+RMB was a scen edit only feature (?)
* FIXED: Magazines disappear when exporting/importing unit
* FIXED: Importing a unit with extra parking facilities reports overfilled for every extra aircraft