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[FIXED] DesiredSpeed Bug with Lua Script

Posted: Wed Mar 01, 2023 6:03 pm
by Cheche
Hello,

Found a bug for DesiredSpeed with a LuaScript.

local myroute = {
[1] = {description='Wpt1', latitude='48.5', longitude='1.1', DesiredAltitude='18000 ft', desiredSpeed=400},
[2] = {description='Wpt2', latitude='48.5', longitude='2.2', DesiredAltitude='19000 ft', desiredSpeed=430},
[3] = {description='Wpt3', latitude='48.5', longitude='3.3', DesiredAltitude='20000 ft', desiredSpeed=480},
[4] = {description='Wpt4', latitude='48.5', longitude='4.4', DesiredAltitude='21000 ft', desiredSpeed=520},
[5] = {description='Wpt5', latitude='48.5', longitude='5.5', DesiredAltitude='22000 ft', desiredSpeed=540}};
local ac1 = ScenEdit_AddUnit({name='Viper 1', side='BLUE', DBID='3643', LoadoutID='17310', type='Air', latitude='48.5', longitude='1.0', altitude='15000 ft', heading=090, manualSpeed=400});
ac1.course=myroute;

When using this script, desiredSpeed above 480 kts are not taken correctly on manual override ... speed is cuffed to 480 kts ... unable to go beyond (cf picture at wpt4 ordered 520 kts ...but 480kts taken ...).
bugdesiredspeed.jpg
bugdesiredspeed.jpg (476.83 KiB) Viewed 169 times

Re: DesiredSpeed Bug with Lua Script

Posted: Thu Mar 02, 2023 8:58 am
by michaelm75au