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[solved] T1 Soviets gaining Ammo by Attacking
Posted: Sat Mar 04, 2023 12:24 am
by Wiedrock
Some Soviet Divisions get Ammo pushed to 750 after attacking on T1 at least (Humen vs Human, rest see "replicate").
How to replicate:
Axis:
1.Start GC41 (Human vs Human)
2.Disable all ADs
3.F12
4.F12
Soviets:
5.Disable all ADs
6.F12
7.check "75th Rifle Division"s Ammo/Need values, note/remember them.
8.pick "75th Rifle Division" and hasty-attack with it.
9.compare new Ammo/Need values with 7.
Re: T1 Soviets gaining Ammo by Attacking
Posted: Sat Mar 04, 2023 12:36 am
by Wiedrock
Not sure wether that's WAD, I know for some reason Germans get that but I don't know what's causing it or where the rule to find.
.....or did I mess up my Game?

Re: T1 Soviets gaining Ammo by Attacking
Posted: Sat Mar 04, 2023 1:08 am
by Karri
Units can draw supplies after attacks, I think this was added to deal with "spoiling attacks" that would eat up all the ammo by ant-size units attacking repeatedly.
I think, not sure.
Re: T1 Soviets gaining Ammo by Attacking
Posted: Sat Mar 04, 2023 1:17 am
by K62_
I did reproduce this but not exactly with your steps. The 75th RD did not get the phantom resupply. But I went on and conducted some 40 HAs across the front. I could then see it happening immediately for 4 NKVD regiments. Then I saved the game and, after reloading the save, there were 19 sec and inf units with ammo overload. Attaching before and after saves.
Re: T1 Soviets gaining Ammo by Attacking
Posted: Sat Mar 04, 2023 1:20 am
by K62_
Karri wrote: Sat Mar 04, 2023 1:08 am
Units can draw supplies after attacks, I think this was added to deal with "spoiling attacks" that would eat up all the ammo by ant-size units attacking repeatedly.
IIRC units should only be able to draw supply during combat if they defend against attacks. Also getting resupplied to 400% of need should not be possible through normal mechanisms.
Re: T1 Soviets gaining Ammo by Attacking
Posted: Sat Mar 04, 2023 5:36 pm
by Joel Billings
WAD
Re: T1 Soviets gaining Ammo by Attacking
Posted: Sat Mar 04, 2023 5:38 pm
by Joel Billings
Maybe I jumped the gun. Are these units not involved in battles that added ammo during their own movement phase? Units in a battle should be able to add ammunition, both attacker and defender. Units can easily end up overloaded if they take losses.
Re: T1 Soviets gaining Ammo by Attacking
Posted: Sat Mar 04, 2023 5:49 pm
by Denniss
the unit in question is at 67/72 TOE but ammo at 750/214 - this is a masive overshoot if units are limited to 180% under normal circumstances. Maybe this function does not take the reduced sovietiet ammo need into account.
Re: T1 Soviets gaining Ammo by Attacking
Posted: Sat Mar 04, 2023 10:47 pm
by Joel Billings
Wouldn't surprise me if it was not accounting somehow for the lower need, but I doubt he's recalculating the need on fhe fly for resupplying the unit.
Re: T1 Soviets gaining Ammo by Attacking
Posted: Mon Mar 06, 2023 6:02 pm
by Joel Billings
The first unit I checked was an NKVD unit that attacked. It didn't use any ammo, but went from 70% of TOE to 7%, so it's need dropped a bunch. Thus unit is overloaded. No resupply, just massive losses with no use of ammo (they never fired a shot, just butchered by Germans when they did their suicidal attack). WAD
Re: T1 Soviets gaining Ammo by Attacking
Posted: Mon Mar 06, 2023 7:12 pm
by Wiedrock
Currently
I am not any longer able to "reproduce" this issue in any way, so I guess its fixed or I was mental when testing it. I triplechecked back then to use the base GC's (GC 41/GC 41 NEE), now none of both are showing this issue any longer (at least for me). This is the Scenario I used for testing, non edited as can be seen.

- Strangeroo.png (804.4 KiB) Viewed 594 times
Sadly I did not take any saves after testing...
In general ...if it will re-appear.
In my Screenshot you see that the TOE went from
to
so it's not significantly losing TOE-strength at the one side while soaking up ammo out of unknown sources on the other side.
Looking solely at %-based ammo-numbers could indicate that it would be caused by losing TOE, but a straight number for "have Ammo" should not be increased that much.
After this I've also seen the same behaviour to some German units (
at the same evening, without client restart).
But as said,
i am unable to reproduce this 750ammo-behaviour any longer. So it's either fixed or it was just an issue on my end where the client/game was broken after me testing and messing around n the editor hours without restarting the game.
Notes to me:
- Save after testing
-
restart client more than once a week
Joel Billings wrote: Mon Mar 06, 2023 6:02 pm
The first unit I checked was an NKVD unit that attacked. It didn't use any ammo, but went from 70% of TOE to 7%, so it's need dropped a bunch. Thus unit is overloaded. No resupply, just massive losses with no use of ammo (they never fired a shot, just butchered by Germans when they did their suicidal attack). WAD
Thanks for your reply, indeed it works as intended, the only way I see is that my client was messed up as pointed out, or my late night coffee got some weird chemicals in it.
K62 wrote: Sat Mar 04, 2023 1:17 am
Attaching before and after saves
There it is as Joel said tat TOE went down and just the %-values increased because of this.
Re: [solved] T1 Soviets gaining Ammo by Attacking
Posted: Sun Jan 26, 2025 3:15 am
by Wiedrock
Encountered this issue again. Closing the Client fixed it. I did lots of modding/testing in Editor and in game before, not sure what exactly caused it. Interestingly I could also carry it over to a PBEM game.
This time it only worked with "small Soviet units" - as far as I've tested/seen this time (so neither Divisions, nor German Untis it worked).
Attached are 2 examples.
Note to future me:
Wiedrock wrote: Mon Mar 06, 2023 7:12 pm
Notes to me:
- Save after testing
Re: [solved] T1 Soviets gaining Ammo by Attacking
Posted: Sun Jan 26, 2025 7:19 pm
by Joel Billings
Was able to duplicate and added to bug list to investigate. Thanks.