Rubber and ball bearings at 75 damage - What have I achieved?
Posted: Mon Mar 06, 2023 2:57 pm
Hello,
I am conducting a strategic review on my 104th turn (28-11-1943) of the 43 campaign. I would love some input on my reasoning.
As it stands, my score is:
Air superiority 2
Industry damage 15
Terror 13
I am however not that interested in the score per say but at my long term impacts on Germany.
My target prioritization has been:
1. ball bearings (Primary)
2. Rubber (Secondary)
3. Synthetic fuel or engines (tertiary)
In short, I hit ball bearings, if none are available I hit rubber, and then fuel or engines. Weather is the main driver of those decisions as I work hard to get at least one strategic daylight raid everyday, even in inclement weather. I do not shy away from deep strikes but when I make them they involve efforts by all my air forces that can interact (meaning the 15th is sweeping hard into Northern Italy and Southern Germany).
Damage to those industries:
1. Ball bearings: total 117, damage 75
2. Rubber: total 351, damage 75
3. Synthetic fuel: total 2017, damage 19
4. Engines: total: 1416, damage 4
Armaments is showing 0 total but I understand that is because I have at least one critical industry at its critical level.
Calculations of impact on dependent industries
Manual gives me: Dependent Industry Output Adjustment – DIOA = DIO x (CIO/CIL)
Hence:
Impact of ball bearings = factor of 0.234
This means that an aircraft assembly or armament factory, assuming everything else being equal, has a 23.% chance of producing every turn.
Impact of rubber = factor of 0.702
This means that armament factory, assuming everything else being equal, has a 70.2% chance of producing each turn.
Compounded effect on armament production: I assume those probabilities 0.234 x 0.702 = 0.164
Meaning that due to my overall damage, an armament factory has an approximate chance of 16.4% of producing every turn.
Is this sound? Have I in practice reduced armament production by 83.6% in Germany? I have been pounding the units in Italy relentlessly and none of the frontline units have more than 10 AFV (or any AA for that matter) but there is no rail network in Italy which could explain their equipment shortages, hence I wonder what it looks like on the Germany side?
The cost have been pretty significant, with 2363 lost aircraft (and 1648 lost pilot) versus 2483 lost aircrafts (772 pilots) for the Axis. However good rotation of units has meant that morale can keep up with my efforts.
I am not there yet, but I envision that in another 30 days I will struggle to both keep those 2 industries suppressed and keep expanding my target list. My goal is to keep both industries suppressed until June but the opportunity cost lingers in the back of my mind.
Another question I have is the following:
KayBay over a decade ago wrote extensively about his analysis. https://www.matrixgames.com/forums/view ... 5a372346c
He writes that ball bearings impact not only armament and aircraft assembly but also engine and avionics factories (see the graph he produced below). Is that actually the case? I could not find anything in the manual to support this. If it does, then that would be great as it means I can anticipate aircraft shortages for the axis sometime in my future!
<img src="https://www.matrixgames.com/forums/down ... ?id=703762" alt="TargetEffectsArray.jpg"/>
I am conducting a strategic review on my 104th turn (28-11-1943) of the 43 campaign. I would love some input on my reasoning.
As it stands, my score is:
Air superiority 2
Industry damage 15
Terror 13
I am however not that interested in the score per say but at my long term impacts on Germany.
My target prioritization has been:
1. ball bearings (Primary)
2. Rubber (Secondary)
3. Synthetic fuel or engines (tertiary)
In short, I hit ball bearings, if none are available I hit rubber, and then fuel or engines. Weather is the main driver of those decisions as I work hard to get at least one strategic daylight raid everyday, even in inclement weather. I do not shy away from deep strikes but when I make them they involve efforts by all my air forces that can interact (meaning the 15th is sweeping hard into Northern Italy and Southern Germany).
Damage to those industries:
1. Ball bearings: total 117, damage 75
2. Rubber: total 351, damage 75
3. Synthetic fuel: total 2017, damage 19
4. Engines: total: 1416, damage 4
Armaments is showing 0 total but I understand that is because I have at least one critical industry at its critical level.
Calculations of impact on dependent industries
Manual gives me: Dependent Industry Output Adjustment – DIOA = DIO x (CIO/CIL)
Hence:
Impact of ball bearings = factor of 0.234
This means that an aircraft assembly or armament factory, assuming everything else being equal, has a 23.% chance of producing every turn.
Impact of rubber = factor of 0.702
This means that armament factory, assuming everything else being equal, has a 70.2% chance of producing each turn.
Compounded effect on armament production: I assume those probabilities 0.234 x 0.702 = 0.164
Meaning that due to my overall damage, an armament factory has an approximate chance of 16.4% of producing every turn.
Is this sound? Have I in practice reduced armament production by 83.6% in Germany? I have been pounding the units in Italy relentlessly and none of the frontline units have more than 10 AFV (or any AA for that matter) but there is no rail network in Italy which could explain their equipment shortages, hence I wonder what it looks like on the Germany side?
The cost have been pretty significant, with 2363 lost aircraft (and 1648 lost pilot) versus 2483 lost aircrafts (772 pilots) for the Axis. However good rotation of units has meant that morale can keep up with my efforts.
I am not there yet, but I envision that in another 30 days I will struggle to both keep those 2 industries suppressed and keep expanding my target list. My goal is to keep both industries suppressed until June but the opportunity cost lingers in the back of my mind.
Another question I have is the following:
KayBay over a decade ago wrote extensively about his analysis. https://www.matrixgames.com/forums/view ... 5a372346c
He writes that ball bearings impact not only armament and aircraft assembly but also engine and avionics factories (see the graph he produced below). Is that actually the case? I could not find anything in the manual to support this. If it does, then that would be great as it means I can anticipate aircraft shortages for the axis sometime in my future!
<img src="https://www.matrixgames.com/forums/down ... ?id=703762" alt="TargetEffectsArray.jpg"/>