Some thoughts about Stations
Posted: Mon Mar 06, 2023 3:52 pm
I had some thoughts about stations.
Exploration Station/Deep survey vessel
Let's assume I have a planet with unexplored resources.
Let's also assume the planet won't get a mining station, colony, Research Station or Resort base anyway.
I as player can just plop down a mining station to explore it. I do that regularly with colonize-able planets (so much so, I wish "unfinished exploration" would appear on the resource lists).
There is however a few issues with it:
1. The AI can't do it
2. I don't have any UI or Advisor support to do it
3. This station is paid for by private industry
4. If I only build it for the exploration, I will totally forget to scrap it. If I build it anyway, scrapping it could disrupt my economy.
That is why I think something dedicated would be better. A Exploration Base. Or maybe a "Deep Survey" ship. Only needs to be as quick as the average mining station about exploring, main thing is that it is placed with Advisor help and usable by the AI
If it was a station, it would be a good candidate for a self-deploy station (see below). It would also need a reminder that it can be scrapped (similar to what you do with Terraforming stations).
But even just a slight variation of the Exploration ship (extra Solar Panels, a big special Survey module) or a special 3rd ship mission (Deep Scan) could do.
Either way having better Sensors would still be worth it - simply because you don't need to way for the deep survey vessel.
Civil Support Station
Currently a Small Spaceport is the smallest thing you can place over a planet to get a Dock, Laboratories, Recreation and Medical center above a planet.
It would be nice if we could get a "Tier 0" spaceport, that does only that part of the job. Just a place to put lab, recreation station and medical station. Something a lot cheaper then a full Spaceport to build and maintain. Maybe the colony ships could even carry the resources for one with it or it could be made as a self-deploy station?
Self-deploy station
Currently, to build stations we have to:
1. Wait for a constructor to finish building or a previous mission
2. Travel all the way to a suitable resource stockpile
3. Travel all the way to the build site
4. Build
The obvious (and likely only) solution early game, it could maybe be improved up later:
Self-Deploy Stations are basically a folded up space station with a single-use hyperdrive.
It is build in a Shipyard. Launches itself off to the target. Deploys. Scraps all the parts for moving. Then it just does it's job, while it all the resources from the moving parts can be retrieved by a freighter.
Naturally it should not be a early game tech. My best idea is to apply size limit. Like the 1st iteration can only deploy small mining stations, resorts and research stations. Why we might already be on middle sizes. But the longer the game goes, the more stations might be eligible for this kind of remote deployment.
Exploration Station/Deep survey vessel
Let's assume I have a planet with unexplored resources.
Let's also assume the planet won't get a mining station, colony, Research Station or Resort base anyway.
I as player can just plop down a mining station to explore it. I do that regularly with colonize-able planets (so much so, I wish "unfinished exploration" would appear on the resource lists).
There is however a few issues with it:
1. The AI can't do it
2. I don't have any UI or Advisor support to do it
3. This station is paid for by private industry
4. If I only build it for the exploration, I will totally forget to scrap it. If I build it anyway, scrapping it could disrupt my economy.
That is why I think something dedicated would be better. A Exploration Base. Or maybe a "Deep Survey" ship. Only needs to be as quick as the average mining station about exploring, main thing is that it is placed with Advisor help and usable by the AI
If it was a station, it would be a good candidate for a self-deploy station (see below). It would also need a reminder that it can be scrapped (similar to what you do with Terraforming stations).
But even just a slight variation of the Exploration ship (extra Solar Panels, a big special Survey module) or a special 3rd ship mission (Deep Scan) could do.
Either way having better Sensors would still be worth it - simply because you don't need to way for the deep survey vessel.
Civil Support Station
Currently a Small Spaceport is the smallest thing you can place over a planet to get a Dock, Laboratories, Recreation and Medical center above a planet.
It would be nice if we could get a "Tier 0" spaceport, that does only that part of the job. Just a place to put lab, recreation station and medical station. Something a lot cheaper then a full Spaceport to build and maintain. Maybe the colony ships could even carry the resources for one with it or it could be made as a self-deploy station?
Self-deploy station
Currently, to build stations we have to:
1. Wait for a constructor to finish building or a previous mission
2. Travel all the way to a suitable resource stockpile
3. Travel all the way to the build site
4. Build
The obvious (and likely only) solution early game, it could maybe be improved up later:
Self-Deploy Stations are basically a folded up space station with a single-use hyperdrive.
It is build in a Shipyard. Launches itself off to the target. Deploys. Scraps all the parts for moving. Then it just does it's job, while it all the resources from the moving parts can be retrieved by a freighter.
Naturally it should not be a early game tech. My best idea is to apply size limit. Like the 1st iteration can only deploy small mining stations, resorts and research stations. Why we might already be on middle sizes. But the longer the game goes, the more stations might be eligible for this kind of remote deployment.